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PHP面向对象程序设计组合模式与装饰模式详解
类别:PHP编程   作者:码皇   来源:互联网   点击:

这篇文章主要介绍了PHP面向对象程序设计组合模式与装饰模式,结合实例形式详细分析了php组合模式与装饰模式的定义、功能、使用方法与相关注意事项,需要的朋友可以参考下

本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:

组合模式

定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。

一个军队的案例,

    <?phpabstract class Unit {
    // 个体 abstract function bombardStrength();
    }
    class Archer extends Unit {
    // 弓箭手 function bombardStrength() {
    return 4;
    }
    }
    class LaserCannonUnit extends Unit {
    // 火炮手 function bombardStrength() {
    return 44;
    }
    }
    ?>

军队整合成员,输出火力

    <?phpabstract class Unit {
    abstract function bombardStrength();
    }
    class Archer extends Unit {
    function bombardStrength() {
    return 4;
    }
    }
    class LaserCannonUnit extends Unit {
    function bombardStrength() {
    return 44;
    }
    }
    class Army {
    // 军队 private $units = array();
    // 定义私有属性 个体集 function addUnit( Unit $unit ) {
    // 添加成员 array_push( $this->units, $unit );
    }
    function bombardStrength() {
    // 火力 $ret = 0;
    foreach( $this->units as $unit ) {
    $ret += $unit->bombardStrength();
    }
    return $ret;
    }
    }
    $unit1 = new Archer();
    $unit2 = new LaserCannonUnit();
    $army = new Army();
    $army->addUnit( $unit1 );
    $army->addUnit( $unit2 );
    print $army->bombardStrength();
    // 输出火力?>

output:
48
军队进一步整合其他军队

    <?phpabstract class Unit {
    abstract function bombardStrength();
    }
    class Archer extends Unit {
    function bombardStrength() {
    return 4;
    }
    }
    class LaserCannonUnit extends Unit {
    function bombardStrength() {
    return 44;
    }
    }
    class Army {
    private $units = array();
    private $armies= array();
    function addUnit( Unit $unit ) {
    array_push( $this->units, $unit );
    }
    function addArmy( Army $army ) {
    array_push( $this->armies, $army );
    }
    function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
    $ret += $unit->bombardStrength();
    }
    foreach( $this->armies as $army ) {
    $ret += $army->bombardStrength();
    }
    return $ret;
    }
    }
    $unit1 = new Archer();
    $unit2 = new LaserCannonUnit();
    $army = new Army();
    $army->addUnit( $unit1 );
    $army->addUnit( $unit2 );
    print $army->bombardStrength();
    print "n";
    $army2 = clone $army;
    // 克隆军队$army->addArmy( $army2 );
    print $army->bombardStrength();
    print "n";
    ?>

output:
48
96

更好的方式,支持新增,移除等等其他功能。

    <?phpabstract class Unit {
    abstract function addUnit( Unit $unit );
    abstract function removeUnit( Unit $unit );
    abstract function bombardStrength();
    }
    class Army extends Unit {
    // 军队 private $units = array();
    function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
    // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量 return;
    }
    $this->units[] = $unit;
    }
    function removeUnit( Unit $unit ) {
    // >= php 5.3 $this->units = array_udiff( $this->units, array( $unit ), function( $a, $b ) {
    return ($a === $b)?0:1;
    }
    );
    // < php 5.3 // $this->units = array_udiff( $this->units, array( $unit ), // create_function( '$a,$b', 'return ($a === $b)?0:1;
    ' ) );
    // 对象数组,create_function,创建函数 }
    function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
    $ret += $unit->bombardStrength();
    }
    return $ret;
    }
    }
    // quick example classesclass Tank extends Unit {
    // 坦克 function addUnit( Unit $unit ) {
    }
    function removeUnit( Unit $unit ) {
    }
    function bombardStrength() {
    return 4;
    }
    }
    class Soldier extends Unit {
    // 士兵 function addUnit( Unit $unit ) {
    }
    function removeUnit( Unit $unit ) {
    }
    function bombardStrength() {
    return 8;
    }
    }
    $tank = new Tank();
    $tank2 = new Tank();
    $soldier = new Soldier();
    $army = new Army();
    $army->addUnit( $soldier );
    $army->addUnit( $tank );
    $army->addUnit( $tank2 );
    print_r( $army );
    print $army->bombardStrength()."n";
    $army->removeUnit( $soldier );
    print_r( $army );
    print $army->bombardStrength()."n";
    ?>

output:

    Army Object( [units:Army:private] => Array ( [0] => Soldier Object ( ) [1] => Tank Object ( ) [2] => Tank Object ( ) ))16Army Object( [units:Army:private] => Array ( [1] => Tank Object ( ) [2] => Tank Object ( ) ))8

添加异常处理

    <?phpabstract class Unit {
    abstract function addUnit( Unit $unit );
    abstract function removeUnit( Unit $unit );
    abstract function bombardStrength();
    }
    class Army extends Unit {
    private $units = array();
    function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
    return;
    }
    $this->units[] = $unit;
    }
    function removeUnit( Unit $unit ) {
    // >= php 5.3 //$this->units = array_udiff( $this->units, array( $unit ), // function( $a, $b ) {
    return ($a === $b)?0:1;
    }
    );
    // < php 5.3 $this->units = array_udiff( $this->units, array( $unit ), create_function( '$a,$b', 'return ($a === $b)?0:1;
    ' ) );
    }
    function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
    $ret += $unit->bombardStrength();
    }
    return $ret;
    }
    }
    class UnitException extends Exception {
    }
    class Archer extends Unit {
    function addUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
    }
    function removeUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
    }
    function bombardStrength() {
    return 4;
    }
    }
    $archer = new Archer();
    $archer2 = new Archer();
    $archer->addUnit( $archer2 );
    ?>

output:

Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'

点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。

最终的效果,逐步优化(完美):

    <?phpclass UnitException extends Exception {
    }
    abstract class Unit {
    abstract function bombardStrength();
    function addUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
    }
    function removeUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
    }
    }
    class Archer extends Unit {
    function bombardStrength() {
    return 4;
    }
    }
    class LaserCannonUnit extends Unit {
    function bombardStrength() {
    return 44;
    }
    }
    class Army extends Unit {
    private $units = array();
    function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
    return;
    }
    $this->units[] = $unit;
    }
    function removeUnit( Unit $unit ) {
    // >= php 5.3 //$this->units = array_udiff( $this->units, array( $unit ), // function( $a, $b ) {
    return ($a === $b)?0:1;
    }
    );
    // < php 5.3 $this->units = array_udiff( $this->units, array( $unit ), create_function( '$a,$b', 'return ($a === $b)?0:1;
    ' ) );
    }
    function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
    $ret += $unit->bombardStrength();
    }
    return $ret;
    }
    }
    // create an army$main_army = new Army();
    // add some units$main_army->addUnit( new Archer() );
    $main_army->addUnit( new LaserCannonUnit() );
    // create a new army$sub_army = new Army();
    // add some units$sub_army->addUnit( new Archer() );
    $sub_army->addUnit( new Archer() );
    $sub_army->addUnit( new Archer() );
    // add the second army to the first$main_army->addUnit( $sub_army );
    // all the calculations handled behind the scenesprint "attacking with strength: {
    $main_army->bombardStrength()}
    n";
    ?>

output:

attacking with strength: 60

更牛逼的组合处理,

    <?phpabstract class Unit {
    function getComposite() {
    return null;
    }
    abstract function bombardStrength();
    }
    abstract class CompositeUnit extends Unit {
    // 抽象类继承抽象类 private $units = array();
    function getComposite() {
    return $this;
    }
    protected function units() {
    return $this->units;
    }
    function removeUnit( Unit $unit ) {
    // >= php 5.3 //$this->units = array_udiff( $this->units, array( $unit ), // function( $a, $b ) {
    return ($a === $b)?0:1;
    }
    );
    // < php 5.3 $this->units = array_udiff( $this->units, array( $unit ), create_function( '$a,$b', 'return ($a === $b)?0:1;
    ' ) );
    }
    function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
    return;
    }
    $this->units[] = $unit;
    }
    }
    class Army extends CompositeUnit {
    function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
    $ret += $unit->bombardStrength();
    }
    return $ret;
    }
    }
    class Archer extends Unit {
    function bombardStrength() {
    return 4;
    }
    }
    class LaserCannonUnit extends Unit {
    function bombardStrength() {
    return 44;
    }
    }
    class UnitScript {
    static function joinExisting( Unit $newUnit, Unit $occupyingUnit ) {
    // 静态方法,直接通过类名来使用 $comp;
    if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) {
    // 军队合并处理 $comp->addUnit( $newUnit );
    }
    else {
    // 士兵合并处理 $comp = new Army();
    $comp->addUnit( $occupyingUnit );
    $comp->addUnit( $newUnit );
    }
    return $comp;
    }
    }
    $army1 = new Army();
    $army1->addUnit( new Archer() );
    $army1->addUnit( new Archer() );
    $army2 = new Army();
    $army2->addUnit( new Archer() );
    $army2->addUnit( new Archer() );
    $army2->addUnit( new LaserCannonUnit() );
    $composite = UnitScript::joinExisting( $army2, $army1 );
    print_r( $composite );
    ?>

output:

    Army Object( [units:CompositeUnit:private] => Array ( [0] => Archer Object ( ) [1] => Archer Object ( ) [2] => Army Object ( [units:CompositeUnit:private] => Array ( [0] => Archer Object ( ) [1] => Archer Object ( ) [2] => LaserCannonUnit Object ( ) ) ) ))

点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子

    <?phpabstract class Tile {
    // 砖瓦 abstract function getWealthFactor();
    // 获取财富}
    class Plains extends Tile {
    // 平原 private $wealthfactor = 2;
    function getWealthFactor() {
    return $this->wealthfactor;
    }
    }
    class DiamondPlains extends Plains {
    // 钻石地段 function getWealthFactor() {
    return parent::getWealthFactor() + 2;
    }
    }
    class PollutedPlains extends Plains {
    // 污染地段 function getWealthFactor() {
    return parent::getWealthFactor() - 4;
    }
    }
    $tile = new PollutedPlains();
    print $tile->getWealthFactor();
    ?>

output:
-2

点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。

装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。

看例子:

    <?phpabstract class Tile {
    abstract function getWealthFactor();
    }
    class Plains extends Tile {
    private $wealthfactor = 2;
    function getWealthFactor() {
    return $this->wealthfactor;
    }
    }
    abstract class TileDecorator extends Tile {
    // 装饰 protected $tile;
    function __construct( Tile $tile ) {
    $this->tile = $tile;
    }
    }
    class DiamondDecorator extends TileDecorator {
    // 钻石装饰 function getWealthFactor() {
    return $this->tile->getWealthFactor()+2;
    }
    }
    class PollutionDecorator extends TileDecorator {
    // 污染装饰 function getWealthFactor() {
    return $this->tile->getWealthFactor()-4;
    }
    }
    $tile = new Plains();
    print $tile->getWealthFactor();
    // 2$tile = new DiamondDecorator( new Plains() );
    print $tile->getWealthFactor();
    // 4$tile = new PollutionDecorator( new DiamondDecorator( new Plains() ));
    print $tile->getWealthFactor();
    // 0?>

output:
2
4
0

点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。

一个更逼真的例子

    <?phpclass RequestHelper{
    }
    // 请求助手abstract class ProcessRequest {
    // 进程请求 abstract function process( RequestHelper $req );
    }
    class MainProcess extends ProcessRequest {
    // 主进程 function process( RequestHelper $req ) {
    print __CLASS__.": doing something useful with requestn";
    }
    }
    abstract class DecorateProcess extends ProcessRequest {
    // 装饰进程 protected $processrequest;
    function __construct( ProcessRequest $pr ) {
    // 引用对象,委托 $this->processrequest = $pr;
    }
    }
    class LogRequest extends DecorateProcess {
    // 日志请求 function process( RequestHelper $req ) {
    print __CLASS__.": logging requestn";
    // 当前类,有点递归的感觉 $this->processrequest->process( $req );
    }
    }
    class AuthenticateRequest extends DecorateProcess {
    // 认证请求 function process( RequestHelper $req ) {
    print __CLASS__.": authenticating requestn";
    $this->processrequest->process( $req );
    }
    }
    class StructureRequest extends DecorateProcess {
    // 组织结构请求 function process( RequestHelper $req ) {
    print __CLASS__.": structuring requestn";
    $this->processrequest->process( $req );
    }
    }
    $process = new AuthenticateRequest( new StructureRequest( new LogRequest ( new MainProcess() )));
    // 这样可以很灵活的组合进程的关系,省去很多重复的继承$process->process( new RequestHelper() );
    print_r($process);
    ?>

output:

    AuthenticateRequest: authenticating requestStructureRequest: structuring requestLogRequest: logging requestMainProcess: doing something useful with requestAuthenticateRequest Object( [processrequest:protected] => StructureRequest Object ( [processrequest:protected] => LogRequest Object ( [processrequest:protected] => MainProcess Object ( ) ) ))

点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。

更多关于PHP相关内容感兴趣的读者可查看本站专题:《php面向对象程序设计入门教程》、《PHP基本语法入门教程》、《PHP运算与运算符用法总结》、《PHP网络编程技巧总结》、《PHP数组(Array)操作技巧大全》、《php字符串(string)用法总结》、《php+mysql数据库操作入门教程》及《php常见数据库操作技巧汇总

希望本文所述对大家PHP程序设计有所帮助。

相关热词搜索: PHP 面向对象 组合模式 装饰模式