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WPF图形解锁控件ScreenUnLock使用详解
类别:ASP.NET   作者:码皇   来源:互联网   点击:

这篇文章主要为大家详细介绍了WPF图形解锁控件ScreenUnLock的使用方法,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

ScreenUnLock 与智能手机上的图案解锁功能一样。通过绘制图形达到解锁或记忆图形的目的。

本人突发奇想,把手机上的图形解锁功能移植到WPF中。也应用到了公司的项目中。

在创建ScreenUnLock之前,先来分析一下图形解锁的实现思路。

1.创建九宫格原点(或更多格子),每个点定义一个坐标值

2.提供图形解锁相关扩展属性和事件,方便调用者定义。比如:点和线的颜色(Color),操作模式(Check|Remember),验证正确的颜色(RightColor), 验证失败的颜色(ErrorColor), 解锁事件 OnCheckedPoint,记忆事件 OnRememberPoint 等;

3.定义MouseMove事件监听画线行为。 画线部分也是本文的核心。在画线过程中。程序需判断,线条从哪个点开始绘制,经过了哪个点(排除已经记录的点)。是否完成了绘制等等。

4.画线完成,根据操作模式处理画线完成行为。并调用相关自定义事件

大致思路如上,下面开始一步一步编写ScreenUnLock吧

创建ScreenUnLock

    public partial class ScreenUnlock : UserControl

定义相关属性

    /// <summary> /// 验证正确的颜色 /// </summary> private SolidColorBrush rightColor;
    /// <summary> /// 验证失败的颜色 /// </summary> private SolidColorBrush errorColor;
    /// <summary> /// 图案是否在检查中 /// </summary> private bool isChecking;
    public static readonly DependencyProperty PointArrayProperty = DependencyProperty.Register("PointArray", typeof(IList<string>), typeof(ScreenUnlock));
    /// <summary> /// 记忆的坐标点 /// </summary> public IList<string> PointArray {
    get {
    return GetValue(PointArrayProperty) as IList<string>;
    }
    set {
    SetValue(PointArrayProperty, value);
    }
    }
    /// <summary> /// 当前坐标点集合 /// </summary> private IList<string> currentPointArray;
    /// <summary> /// 当前线集合 /// </summary> private IList<Line> currentLineList;
    /// <summary> /// 点集合 /// </summary> private IList<Ellipse> ellipseList;
    /// <summary> /// 当前正在绘制的线 /// </summary> private Line currentLine;
    public static readonly DependencyProperty OperationPorperty = DependencyProperty.Register("Operation", typeof(ScreenUnLockOperationType), typeof(ScreenUnlock), new FrameworkPropertyMetadata(ScreenUnLockOperationType.Remember));
    /// <summary> /// 操作类型 /// </summary> public ScreenUnLockOperationType Operation {
    get {
    return (ScreenUnLockOperationType)GetValue(OperationPorperty);
    }
    set {
    SetValue(OperationPorperty, value);
    }
    }
    public static readonly DependencyProperty PointSizeProperty = DependencyProperty.Register("PointSize", typeof(double), typeof(ScreenUnlock), new FrameworkPropertyMetadata(15.0));
    /// <summary> /// 坐标点大小 /// </summary> public double PointSize {
    get {
    return Convert.ToDouble(GetValue(PointSizeProperty));
    }
    set {
    SetValue(PointSizeProperty, value);
    }
    }
    public static readonly DependencyProperty ColorProperty = DependencyProperty.Register("Color", typeof(SolidColorBrush), typeof(ScreenUnlock), new FrameworkPropertyMetadata(new SolidColorBrush(Colors.White), new PropertyChangedCallback((s, e) => {
    (s as ScreenUnlock).Refresh();
    }
    )));
    /// <summary> /// 坐标点及线条颜色 /// </summary> public SolidColorBrush Color {
    get {
    return GetValue(ColorProperty) as SolidColorBrush;
    }
    set {
    SetValue(ColorProperty, value);
    }
    }
        /// <summary>     /// 操作类型     /// </summary>     public enum ScreenUnLockOperationType     {
        Remember = 0, Check = 1     }

初始化ScreenUnLock

    public ScreenUnlock() {
    InitializeComponent();
    this.Loaded += ScreenUnlock_Loaded;
    this.Unloaded += ScreenUnlock_Unloaded;
    this.MouseMove += ScreenUnlock_MouseMove;
    //监听绘制事件 }
    private void ScreenUnlock_Loaded(object sender, RoutedEventArgs e) {
    isChecking = false;
    rightColor = new SolidColorBrush(Colors.Green);
    errorColor = new SolidColorBrush(Colors.Red);
    currentPointArray = new List<string>();
    currentLineList = new List<Line>();
    ellipseList = new List<Ellipse>();
    CreatePoint();
    }
    private void ScreenUnlock_Unloaded(object sender, RoutedEventArgs e) {
    rightColor = null;
    errorColor = null;
    if (currentPointArray != null) this.currentPointArray.Clear();
    if (currentLineList != null) this.currentLineList.Clear();
    if (ellipseList != null) ellipseList.Clear();
    this.canvasRoot.Children.Clear();
    }

创建点

    /// <summary> /// 创建点 /// </summary> private void CreatePoint() {
    canvasRoot.Children.Clear();
    int row = 3, column = 3;
    //三行三列,九宫格 double oneColumnWidth = (this.ActualWidth == 0 ? this.Width : this.ActualWidth) / 3;
    //单列的宽度 double oneRowHeight = (this.ActualHeight == 0 ? this.Height : this.ActualHeight) / 3;
    //单列的高度 double leftDistance = (oneColumnWidth - PointSize) / 2;
    //单列左边距 double topDistance = (oneRowHeight - PointSize) / 2;
    //单列上边距 for (var i = 0;
    i < row;
    i++) {
    for (var j = 0;
    j < column;
    j++) {
    Ellipse ellipse = new Ellipse() {
    Width = PointSize, Height = PointSize, Fill = Color, Tag = string.Format("{
    0}
    {
    1}
    ", i, j) }
    ;
    Canvas.SetLeft(ellipse, j * oneColumnWidth + leftDistance);
    Canvas.SetTop(ellipse, i * oneRowHeight + topDistance);
    canvasRoot.Children.Add(ellipse);
    ellipseList.Add(ellipse);
    }
    }
    }

创建线

    private Line CreateLine() {
    Line line = new Line() {
    Stroke = Color, StrokeThickness = 2 }
    ;
    return line;
    }

点和线都创建都定义好了,可以开始监听绘制事件了

    private void ScreenUnlock_MouseMove(object sender, System.Windows.Input.MouseEventArgs e) {
    if (isChecking) //如果图形正在检查中,不响应后续处理 return;
    if (e.LeftButton == System.Windows.Input.MouseButtonState.Pressed) {
    var point = e.GetPosition(this);
    HitTestResult result = VisualTreeHelper.HitTest(this, point);
    Ellipse ellipse = result.VisualHit as Ellipse;
    if (ellipse != null) {
    if (currentLine == null) {
    //从头开始绘制 currentLine = CreateLine();
    var ellipseCenterPoint = GetCenterPoint(ellipse);
    currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
    currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
    currentPointArray.Add(ellipse.Tag.ToString());
    Console.WriteLine(string.Join(",", currentPointArray));
    currentLineList.Add(currentLine);
    canvasRoot.Children.Add(currentLine);
    }
    else {
    //遇到下一个点,排除已经经过的点 if (currentPointArray.Contains(ellipse.Tag.ToString())) return;
    OnAfterByPoint(ellipse);
    }
    }
    else if (currentLine != null) {
    //绘制过程中 currentLine.X2 = point.X;
    currentLine.Y2 = point.Y;
    //判断当前Line是否经过点 ellipse = IsOnLine();
    if (ellipse != null) OnAfterByPoint(ellipse);
    }
    }
    else {
    if (currentPointArray.Count == 0) return;
    isChecking = true;
    if (currentLineList.Count + 1 != currentPointArray.Count) {
    //最后一条线的终点不在点上 //两点一线,点的个数-1等于线的条数 currentLineList.Remove(currentLine);
    //从已记录的线集合中删除最后一条多余的线 canvasRoot.Children.Remove(currentLine);
    //从界面上删除最后一条多余的线 currentLine = null;
    }
    if (Operation == ScreenUnLockOperationType.Check) {
    Console.WriteLine("playAnimation Check");
    var result = CheckPoint();
    //执行图形检查              //执行完成动画并触发检查事件 PlayAnimation(result, () => {
    if (OnCheckedPoint != null) {
    this.Dispatcher.BeginInvoke(OnCheckedPoint, this, new CheckPointArgs() {
    Result = result }
    );
    //触发检查完成事件 }
    }
    );
    }
    else if (Operation == ScreenUnLockOperationType.Remember) {
    Console.WriteLine("playAnimation Remember");
    RememberPoint();
    //记忆绘制的坐标 var args = new RememberPointArgs() {
    PointArray = this.PointArray }
    ;
                 //执行完成动画并触发记忆事件 PlayAnimation(true, () => {
    if (OnRememberPoint != null) {
    this.Dispatcher.BeginInvoke(OnRememberPoint, this, args);
    //触发图形记忆事件 }
    }
    );
    }
    }
    }

判断线是否经过了附近的某个点

    /// <summary> /// 两点计算一线的长度 /// </summary> /// <param name="pt1"></param> /// <param name="pt2"></param> /// <returns></returns> private double GetLineLength(double x1, double y1, double x2, double y2) {
    return Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
    //根据两点计算线段长度公式 √((x1-x2)²
    x(y1-y2)²
    ) }
    /// <summary> /// 判断线是否经过了某个点 /// </summary> /// <param name="ellipse"></param> /// <returns></returns> private Ellipse IsOnLine() {
    double lineAB = 0;
    //当前画线的长度 double lineCA = 0;
    //当前点和A点的距离 double lineCB = 0;
    //当前点和B点的距离 double dis = 0;
    double deciation = 1;
    //允许的偏差距离 lineAB = GetLineLength(currentLine.X1, currentLine.Y1, currentLine.X2, currentLine.Y2);
    //计算当前画线的长度 foreach (Ellipse ellipse in ellipseList) {
    if (currentPointArray.Contains(ellipse.Tag.ToString())) //排除已经经过的点 continue;
    var ellipseCenterPoint = GetCenterPoint(ellipse);
    //取当前点的中心点 lineCA = GetLineLength(currentLine.X1, currentLine.Y1, ellipseCenterPoint.X, ellipseCenterPoint.Y);
    //计算当前点到线A端的长度 lineCB = GetLineLength(currentLine.X2, currentLine.Y2, ellipseCenterPoint.X, ellipseCenterPoint.Y);
    //计算当前点到线B端的长度 dis = Math.Abs(lineAB - (lineCA + lineCB));
    //线CA的长度+线CB的长度>当前线AB的长度 说明点不在线上 if (dis <= deciation) //因为绘制的点具有一个宽度和高度,所以需设定一个允许的偏差范围,让线靠近点就命中之(吸附效果) {
    return ellipse;
    }
    }
    return null;
    }

检查点是否正确,按数组顺序逐个匹配之

    /// <summary> /// 检查坐标点是否正确 /// </summary> /// <returns></returns> private bool CheckPoint() {
             //PointArray:正确的坐标值数组         //currentPointArray:当前绘制的坐标值数组 if (currentPointArray.Count != PointArray.Count) return false;
    for (var i = 0;
    i < currentPointArray.Count;
    i++) {
    if (currentPointArray[i] != PointArray[i]) return false;
    }
    return true;
    }

记录经过点,并创建一条新的线

    /// <summary> /// 记录经过的点 /// </summary> /// <param name="ellipse"></param> private void OnAfterByPoint(Ellipse ellipse) {
    var ellipseCenterPoint = GetCenterPoint(ellipse);
    currentLine.X2 = ellipseCenterPoint.X;
    currentLine.Y2 = ellipseCenterPoint.Y;
    currentLine = CreateLine();
    currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
    currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
    currentPointArray.Add(ellipse.Tag.ToString());
    Console.WriteLine(string.Join(",", currentPointArray));
    currentLineList.Add(currentLine);
    canvasRoot.Children.Add(currentLine);
    }
    /// <summary> /// 获取原点的中心点坐标 /// </summary> /// <param name="ellipse"></param> /// <returns></returns> private Point GetCenterPoint(Ellipse ellipse) {
    Point p = new Point(Canvas.GetLeft(ellipse) + ellipse.Width / 2, Canvas.GetTop(ellipse) + ellipse.Height / 2);
    return p;
    }

当绘制完成时,执行完成动画并触发响应模式的事件

    /// <summary> /// 执行动画 /// </summary> /// <param name="result"></param> private void PlayAnimation(bool result, Action callback = null) {
    Task.Factory.StartNew(() => {
    this.Dispatcher.Invoke((Action)delegate {
    foreach (Line l in currentLineList) l.Stroke = result ? rightColor : errorColor;
    foreach (Ellipse e in ellipseList) if (currentPointArray.Contains(e.Tag.ToString())) e.Fill = result ? rightColor : errorColor;
    }
    );
    Thread.Sleep(1500);
    this.Dispatcher.Invoke((Action)delegate {
    foreach (Line l in currentLineList) this.canvasRoot.Children.Remove(l);
    foreach (Ellipse e in ellipseList) e.Fill = Color;
    }
    );
    currentLine = null;
    this.currentPointArray.Clear();
    this.currentLineList.Clear();
    isChecking = false;
    }
    ).ContinueWith(t => {
    try {
    if (callback != null) callback();
    }
    catch (Exception ex) {
    Console.WriteLine(ex.Message);
    }
    finally {
    t.Dispose();
    }
    }
    );
    }

图形解锁的调用

    <local:ScreenUnlock Width="500" Height="500" PointArray="{
    Binding PointArray, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}
    " Operation="Check"> <!--或Remember--> <i:Interaction.Triggers> <i:EventTrigger EventName="OnCheckedPoint"> <Custom:EventToCommand Command="{
    Binding OnCheckedPoint}
    " PassEventArgsToCommand="True"/> </i:EventTrigger> <i:EventTrigger EventName="OnRememberPoint"> <Custom:EventToCommand Command="{
    Binding OnRememberPoint}
    " PassEventArgsToCommand="True"/> </i:EventTrigger> </i:Interaction.Triggers> </local:ScreenUnlock>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

相关热词搜索: WPF 图形解锁 屏幕解锁 ScreenUnLock