ScreenUnLock 与智能手机上的图案解锁功能一样。通过绘制图形达到解锁或记忆图形的目的。
本人突发奇想,把手机上的图形解锁功能移植到WPF中。也应用到了公司的项目中。
在创建ScreenUnLock之前,先来分析一下图形解锁的实现思路。
1.创建九宫格原点(或更多格子),每个点定义一个坐标值
2.提供图形解锁相关扩展属性和事件,方便调用者定义。比如:点和线的颜色(Color),操作模式(Check|Remember),验证正确的颜色(RightColor), 验证失败的颜色(ErrorColor), 解锁事件 OnCheckedPoint,记忆事件 OnRememberPoint 等;
3.定义MouseMove事件监听画线行为。 画线部分也是本文的核心。在画线过程中。程序需判断,线条从哪个点开始绘制,经过了哪个点(排除已经记录的点)。是否完成了绘制等等。
4.画线完成,根据操作模式处理画线完成行为。并调用相关自定义事件
大致思路如上,下面开始一步一步编写ScreenUnLock吧
创建ScreenUnLock
public partial class ScreenUnlock : UserControl
定义相关属性
/// <summary> /// 验证正确的颜色 /// </summary> private SolidColorBrush rightColor;
/// <summary> /// 验证失败的颜色 /// </summary> private SolidColorBrush errorColor;
/// <summary> /// 图案是否在检查中 /// </summary> private bool isChecking;
public static readonly DependencyProperty PointArrayProperty = DependencyProperty.Register("PointArray", typeof(IList<string>), typeof(ScreenUnlock));
/// <summary> /// 记忆的坐标点 /// </summary> public IList<string> PointArray {
get {
return GetValue(PointArrayProperty) as IList<string>;
}
set {
SetValue(PointArrayProperty, value);
}
}
/// <summary> /// 当前坐标点集合 /// </summary> private IList<string> currentPointArray;
/// <summary> /// 当前线集合 /// </summary> private IList<Line> currentLineList;
/// <summary> /// 点集合 /// </summary> private IList<Ellipse> ellipseList;
/// <summary> /// 当前正在绘制的线 /// </summary> private Line currentLine;
public static readonly DependencyProperty OperationPorperty = DependencyProperty.Register("Operation", typeof(ScreenUnLockOperationType), typeof(ScreenUnlock), new FrameworkPropertyMetadata(ScreenUnLockOperationType.Remember));
/// <summary> /// 操作类型 /// </summary> public ScreenUnLockOperationType Operation {
get {
return (ScreenUnLockOperationType)GetValue(OperationPorperty);
}
set {
SetValue(OperationPorperty, value);
}
}
public static readonly DependencyProperty PointSizeProperty = DependencyProperty.Register("PointSize", typeof(double), typeof(ScreenUnlock), new FrameworkPropertyMetadata(15.0));
/// <summary> /// 坐标点大小 /// </summary> public double PointSize {
get {
return Convert.ToDouble(GetValue(PointSizeProperty));
}
set {
SetValue(PointSizeProperty, value);
}
}
public static readonly DependencyProperty ColorProperty = DependencyProperty.Register("Color", typeof(SolidColorBrush), typeof(ScreenUnlock), new FrameworkPropertyMetadata(new SolidColorBrush(Colors.White), new PropertyChangedCallback((s, e) => {
(s as ScreenUnlock).Refresh();
}
)));
/// <summary> /// 坐标点及线条颜色 /// </summary> public SolidColorBrush Color {
get {
return GetValue(ColorProperty) as SolidColorBrush;
}
set {
SetValue(ColorProperty, value);
}
}
/// <summary> /// 操作类型 /// </summary> public enum ScreenUnLockOperationType {
Remember = 0, Check = 1 }
初始化ScreenUnLock
public ScreenUnlock() {
InitializeComponent();
this.Loaded += ScreenUnlock_Loaded;
this.Unloaded += ScreenUnlock_Unloaded;
this.MouseMove += ScreenUnlock_MouseMove;
//监听绘制事件 }
private void ScreenUnlock_Loaded(object sender, RoutedEventArgs e) {
isChecking = false;
rightColor = new SolidColorBrush(Colors.Green);
errorColor = new SolidColorBrush(Colors.Red);
currentPointArray = new List<string>();
currentLineList = new List<Line>();
ellipseList = new List<Ellipse>();
CreatePoint();
}
private void ScreenUnlock_Unloaded(object sender, RoutedEventArgs e) {
rightColor = null;
errorColor = null;
if (currentPointArray != null) this.currentPointArray.Clear();
if (currentLineList != null) this.currentLineList.Clear();
if (ellipseList != null) ellipseList.Clear();
this.canvasRoot.Children.Clear();
}
创建点
/// <summary> /// 创建点 /// </summary> private void CreatePoint() {
canvasRoot.Children.Clear();
int row = 3, column = 3;
//三行三列,九宫格 double oneColumnWidth = (this.ActualWidth == 0 ? this.Width : this.ActualWidth) / 3;
//单列的宽度 double oneRowHeight = (this.ActualHeight == 0 ? this.Height : this.ActualHeight) / 3;
//单列的高度 double leftDistance = (oneColumnWidth - PointSize) / 2;
//单列左边距 double topDistance = (oneRowHeight - PointSize) / 2;
//单列上边距 for (var i = 0;
i < row;
i++) {
for (var j = 0;
j < column;
j++) {
Ellipse ellipse = new Ellipse() {
Width = PointSize, Height = PointSize, Fill = Color, Tag = string.Format("{
0}
{
1}
", i, j) }
;
Canvas.SetLeft(ellipse, j * oneColumnWidth + leftDistance);
Canvas.SetTop(ellipse, i * oneRowHeight + topDistance);
canvasRoot.Children.Add(ellipse);
ellipseList.Add(ellipse);
}
}
}
创建线
private Line CreateLine() {
Line line = new Line() {
Stroke = Color, StrokeThickness = 2 }
;
return line;
}
点和线都创建都定义好了,可以开始监听绘制事件了
private void ScreenUnlock_MouseMove(object sender, System.Windows.Input.MouseEventArgs e) {
if (isChecking) //如果图形正在检查中,不响应后续处理 return;
if (e.LeftButton == System.Windows.Input.MouseButtonState.Pressed) {
var point = e.GetPosition(this);
HitTestResult result = VisualTreeHelper.HitTest(this, point);
Ellipse ellipse = result.VisualHit as Ellipse;
if (ellipse != null) {
if (currentLine == null) {
//从头开始绘制 currentLine = CreateLine();
var ellipseCenterPoint = GetCenterPoint(ellipse);
currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
currentPointArray.Add(ellipse.Tag.ToString());
Console.WriteLine(string.Join(",", currentPointArray));
currentLineList.Add(currentLine);
canvasRoot.Children.Add(currentLine);
}
else {
//遇到下一个点,排除已经经过的点 if (currentPointArray.Contains(ellipse.Tag.ToString())) return;
OnAfterByPoint(ellipse);
}
}
else if (currentLine != null) {
//绘制过程中 currentLine.X2 = point.X;
currentLine.Y2 = point.Y;
//判断当前Line是否经过点 ellipse = IsOnLine();
if (ellipse != null) OnAfterByPoint(ellipse);
}
}
else {
if (currentPointArray.Count == 0) return;
isChecking = true;
if (currentLineList.Count + 1 != currentPointArray.Count) {
//最后一条线的终点不在点上 //两点一线,点的个数-1等于线的条数 currentLineList.Remove(currentLine);
//从已记录的线集合中删除最后一条多余的线 canvasRoot.Children.Remove(currentLine);
//从界面上删除最后一条多余的线 currentLine = null;
}
if (Operation == ScreenUnLockOperationType.Check) {
Console.WriteLine("playAnimation Check");
var result = CheckPoint();
//执行图形检查 //执行完成动画并触发检查事件 PlayAnimation(result, () => {
if (OnCheckedPoint != null) {
this.Dispatcher.BeginInvoke(OnCheckedPoint, this, new CheckPointArgs() {
Result = result }
);
//触发检查完成事件 }
}
);
}
else if (Operation == ScreenUnLockOperationType.Remember) {
Console.WriteLine("playAnimation Remember");
RememberPoint();
//记忆绘制的坐标 var args = new RememberPointArgs() {
PointArray = this.PointArray }
;
//执行完成动画并触发记忆事件 PlayAnimation(true, () => {
if (OnRememberPoint != null) {
this.Dispatcher.BeginInvoke(OnRememberPoint, this, args);
//触发图形记忆事件 }
}
);
}
}
}
判断线是否经过了附近的某个点
/// <summary> /// 两点计算一线的长度 /// </summary> /// <param name="pt1"></param> /// <param name="pt2"></param> /// <returns></returns> private double GetLineLength(double x1, double y1, double x2, double y2) {
return Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
//根据两点计算线段长度公式 √((x1-x2)²
x(y1-y2)²
) }
/// <summary> /// 判断线是否经过了某个点 /// </summary> /// <param name="ellipse"></param> /// <returns></returns> private Ellipse IsOnLine() {
double lineAB = 0;
//当前画线的长度 double lineCA = 0;
//当前点和A点的距离 double lineCB = 0;
//当前点和B点的距离 double dis = 0;
double deciation = 1;
//允许的偏差距离 lineAB = GetLineLength(currentLine.X1, currentLine.Y1, currentLine.X2, currentLine.Y2);
//计算当前画线的长度 foreach (Ellipse ellipse in ellipseList) {
if (currentPointArray.Contains(ellipse.Tag.ToString())) //排除已经经过的点 continue;
var ellipseCenterPoint = GetCenterPoint(ellipse);
//取当前点的中心点 lineCA = GetLineLength(currentLine.X1, currentLine.Y1, ellipseCenterPoint.X, ellipseCenterPoint.Y);
//计算当前点到线A端的长度 lineCB = GetLineLength(currentLine.X2, currentLine.Y2, ellipseCenterPoint.X, ellipseCenterPoint.Y);
//计算当前点到线B端的长度 dis = Math.Abs(lineAB - (lineCA + lineCB));
//线CA的长度+线CB的长度>当前线AB的长度 说明点不在线上 if (dis <= deciation) //因为绘制的点具有一个宽度和高度,所以需设定一个允许的偏差范围,让线靠近点就命中之(吸附效果) {
return ellipse;
}
}
return null;
}
检查点是否正确,按数组顺序逐个匹配之
/// <summary> /// 检查坐标点是否正确 /// </summary> /// <returns></returns> private bool CheckPoint() {
//PointArray:正确的坐标值数组 //currentPointArray:当前绘制的坐标值数组 if (currentPointArray.Count != PointArray.Count) return false;
for (var i = 0;
i < currentPointArray.Count;
i++) {
if (currentPointArray[i] != PointArray[i]) return false;
}
return true;
}
记录经过点,并创建一条新的线
/// <summary> /// 记录经过的点 /// </summary> /// <param name="ellipse"></param> private void OnAfterByPoint(Ellipse ellipse) {
var ellipseCenterPoint = GetCenterPoint(ellipse);
currentLine.X2 = ellipseCenterPoint.X;
currentLine.Y2 = ellipseCenterPoint.Y;
currentLine = CreateLine();
currentLine.X1 = currentLine.X2 = ellipseCenterPoint.X;
currentLine.Y1 = currentLine.Y2 = ellipseCenterPoint.Y;
currentPointArray.Add(ellipse.Tag.ToString());
Console.WriteLine(string.Join(",", currentPointArray));
currentLineList.Add(currentLine);
canvasRoot.Children.Add(currentLine);
}
/// <summary> /// 获取原点的中心点坐标 /// </summary> /// <param name="ellipse"></param> /// <returns></returns> private Point GetCenterPoint(Ellipse ellipse) {
Point p = new Point(Canvas.GetLeft(ellipse) + ellipse.Width / 2, Canvas.GetTop(ellipse) + ellipse.Height / 2);
return p;
}
当绘制完成时,执行完成动画并触发响应模式的事件
/// <summary> /// 执行动画 /// </summary> /// <param name="result"></param> private void PlayAnimation(bool result, Action callback = null) {
Task.Factory.StartNew(() => {
this.Dispatcher.Invoke((Action)delegate {
foreach (Line l in currentLineList) l.Stroke = result ? rightColor : errorColor;
foreach (Ellipse e in ellipseList) if (currentPointArray.Contains(e.Tag.ToString())) e.Fill = result ? rightColor : errorColor;
}
);
Thread.Sleep(1500);
this.Dispatcher.Invoke((Action)delegate {
foreach (Line l in currentLineList) this.canvasRoot.Children.Remove(l);
foreach (Ellipse e in ellipseList) e.Fill = Color;
}
);
currentLine = null;
this.currentPointArray.Clear();
this.currentLineList.Clear();
isChecking = false;
}
).ContinueWith(t => {
try {
if (callback != null) callback();
}
catch (Exception ex) {
Console.WriteLine(ex.Message);
}
finally {
t.Dispose();
}
}
);
}
图形解锁的调用
<local:ScreenUnlock Width="500" Height="500" PointArray="{
Binding PointArray, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}
" Operation="Check"> <!--或Remember--> <i:Interaction.Triggers> <i:EventTrigger EventName="OnCheckedPoint"> <Custom:EventToCommand Command="{
Binding OnCheckedPoint}
" PassEventArgsToCommand="True"/> </i:EventTrigger> <i:EventTrigger EventName="OnRememberPoint"> <Custom:EventToCommand Command="{
Binding OnRememberPoint}
" PassEventArgsToCommand="True"/> </i:EventTrigger> </i:Interaction.Triggers> </local:ScreenUnlock>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。