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C++小游戏BrickHit实例代码
类别:C/C++编程   作者:码皇   来源:互联网   点击:

本文通过实例代码给大家介绍了C++小游戏BrickHit的相关资料,需要的朋友可以参考下

打砖块小游戏。材料:EasyX图形库。

碰撞的处理,木板移动方法还需要优化。

    //定义 Circle,Brick,Broad#include<cmath>#include<graphics.h>#ifndef _PROPERTY_H_#define _PROPERTY_H_struct Circle {
    int x0, y0, r;
    int mvX, mvY;
    COLORREF color;
    virtual ~Circle() {
    }
    Circle(int x0_, int y0_, int r_, int mvX_, int mvY_, COLORREF color_) :x0(x0_), y0(y0_), r(r_), mvX(mvX_), mvY(mvY_), color(color_) {
    }
    //小球起始位置 void prtCirl() {
    setfillcolor(color);
    solidcircle(x0, y0, r);
    }
    //小球的移动 void CirlMove() {
    setfillcolor(BLACK);
    solidcircle(x0, y0, r);
    x0 += mvX;
    y0 += mvY;
    setfillcolor(color);
    solidcircle(x0, y0, r);
    }
    //判断小球是否离开宽口内。 //参数:窗口左上坐标、宽、高。 //离开返回真。 bool IsCirlQuit(int x, int y, int width, int height) {
    if (x0 - x <= r && mvX < 0) {
    mvX = -mvX;
    return false;
    }
    else if (x + width - x0 <= r && mvX > 0) {
    mvX = -mvX;
    return false;
    }
    else if (y0 - y <= r && mvY < 0) {
    mvY = -mvY;
    return false;
    }
    else if (y + height - y0 <= r) return true;
    return false;
    }
    }
    ;
    struct Brick {
    int x0, y0;
    COLORREF color;
    int height, width;
    virtual ~Brick() {
    }
    Brick(int x0_, int y0_, int width_, int height_, COLORREF color_) :x0(x0_), y0(y0_), width(width_), height(height_), color(color_) {
    }
    //砖块的绘制 void prtBrick() {
    setfillcolor(color);
    solidrectangle(x0, y0, x0 + width, y0 + height);
    }
    //判断砖块是否与小球发生碰撞 //参数:小球 //发生碰撞返回真 bool IsCrashCirl(Circle &arg) {
    if (arg.x0 + arg.r < x0 || x0 + width < arg.x0 - arg.r) return false;
    int disY = min(abs(y0 - arg.y0), abs(y0 + height - arg.y0));
    if (disY <= arg.r) {
    arg.mvY = -arg.mvY;
    return true;
    }
    return false;
    }
    //砖块的清除 void BrickClr() {
    setfillcolor(BLACK);
    solidrectangle(x0, y0, x0 + width, y0 + height);
    }
    }
    ;
    struct Broad :public Brick{
    int mvX;
    int floor, ceiling;
    virtual ~Broad() {
    }
    Broad(int x0_, int y0_, int width_, int height_, int mvX_, int floor_, int ceiling_, COLORREF color_) :Brick(x0_, y0_, width_, height_, color_), mvX(mvX_), floor(floor_), ceiling(ceiling_) {
    }
    //重载,判断木板是否与小球发生碰撞 //参数:小球 //发生碰撞返回真 bool IsCrashCirl(Circle &arg) {
    if (arg.x0 + arg.r < x0 || x0 + width < arg.x0 - arg.r) return false;
    if (y0 - arg.y0 <= arg.r&&arg.mvY > 0) {
    arg.mvY = -arg.mvY;
    return true;
    }
    return false;
    }
    //木板移动 void BroadMove() {
    POINT point;
    GetCursorPos(&point);
    if (x0 <= point.x&&point.x <= x0) return;
    BrickClr();
    if (point.x < x0) x0 = max(x0 - mvX, floor);
    else x0 = min(x0 + mvX, ceiling - width);
    setfillcolor(color);
    solidrectangle(x0, y0, x0 + width, y0 + height);
    }
    }
    ;
    #endif // _PROPERTY_H_
    //Main.cpp#include<list>#include<algorithm>#include"property.cpp"using namespace std;
    const int WndW = 400, WndH = 400;
    //窗口大小list<Brick> CreatBricks();
    bool theGame(list<Brick> &MyBrks, Broad &MyBrd, Circle&MyCirl);
    int main() {
    //brick布局 list<Brick> MyBrks = move(CreatBricks());
    //broad:60*20,移速5,WHITE Broad MyBrd(WndW/2 - 30, WndH - 20, 60, 20, 5, 0, WndW, WHITE);
    //circle:半径5,移速5,DARKGRAY Circle MyCirl(WndW/2 - 10, WndH - 20 - 10, 10, 5, 5, DARKGRAY);
    HWND Hwnd = initgraph(WndW, WndH);
    bool GameOver = theGame(MyBrks, MyBrd, MyCirl);
    if (GameOver) MessageBox(Hwnd, L"u Win!", L"BrickHit",MB_OK);
    else MessageBox(Hwnd, L"default!", L"BrickHit", MB_OK);
    closegraph();
    return 0;
    }
    //bricks的实现list<Brick> CreatBricks() {
    //brick信息:5行10列,40*10 int Row = 5, Col = 10;
    int BrickW = WndW / Col;
    int BrickH = 10;
    list<Brick> MyBrks;
    bool ColChoice = true;
    for (int i = Row - 1;
    i >= 0;
    i--) {
    ColChoice = !ColChoice;
    for (int j = 0;
    j < Col;
    j++) switch (ColChoice) {
    case true: MyBrks.push_back({
    BrickW*j,BrickH*i,BrickW,BrickH,LIGHTGREEN }
    );
    ColChoice = !ColChoice;
    break;
    case false: MyBrks.push_back({
    BrickW*j,BrickH*i,BrickW,BrickH,LIGHTCYAN }
    );
    ColChoice = !ColChoice;
    break;
    }
    }
    return MyBrks;
    }
    //游戏的实现bool theGame(list<Brick> &MyBrks, Broad &MyBrd, Circle&MyCirl) {
    //游戏起始界面 for_each(MyBrks.begin(), MyBrks.end(), [](Brick it) {
    it.prtBrick();
    }
    );
    MyBrd.prtBrick();
    MyCirl.prtCirl();
    //游戏循环 while (!MyBrks.empty()) {
    MyCirl.CirlMove();
    MyBrd.BroadMove();
    if (MyCirl.IsCirlQuit(0, 0, WndW, WndH)) return false;
    MyBrd.IsCrashCirl(MyCirl);
    auto theBrick = find_if(MyBrks.begin(), MyBrks.end(), [&MyCirl](Brick it) {
    return it.IsCrashCirl(MyCirl);
    }
    );
    if (theBrick != MyBrks.end()) {
    theBrick->BrickClr();
    MyBrks.erase(theBrick);
    }
    Sleep(30);
    }
    return true;
    }

总结

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