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android源码解析(二十七)--)HOME事件流程
类别:Android编程   作者:码皇   来源:互联网   点击:

上一篇文章中我们介绍了android系统的截屏事件,由于截屏事件是一种系统全局处理事件,所以事件的处理逻辑不是在App中执行,而是在PhoneWindowManager中执行。而本文我们现在主要讲解android系统中HOME按键的事件

上一篇文章中我们介绍了android系统的截屏事件,由于截屏事件是一种系统全局处理事件,所以事件的处理逻辑不是在App中执行,而是在PhoneWindowManager中执行。而本文我们现在主要讲解android系统中HOME按键的事件处理,和截屏事件类似,这里的HOME按键也是系统级别的按键事件监听,所以其处理事件的逻辑也应该和截屏事件处理流程类似,从上一篇文章的分析过冲中我们不难发现,系统级别的按键处理逻辑其实都是在PhoneWindowManager中,所以HOME按键的处理逻辑也是在PhoneWindowManager的dispatchUnhandledKey方法中执行,那么我们就从dispatchUnhandleKey方法开始分析HOME按键的处理流程。

好吧我们看一下PhoneWindowManager的dispatchUnhandleKey方法的实现:

    @Override public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags) {
    ... KeyEvent fallbackEvent = null;
    if ((event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
    final KeyCharacterMap kcm = event.getKeyCharacterMap();
    final int keyCode = event.getKeyCode();
    final int metaState = event.getMetaState();
    final boolean initialDown = event.getAction() == KeyEvent.ACTION_DOWN && event.getRepeatCount() == 0;
    // Check for fallback actions specified by the key character map. final FallbackAction fallbackAction;
    if (initialDown) {
    fallbackAction = kcm.getFallbackAction(keyCode, metaState);
    }
    else {
    fallbackAction = mFallbackActions.get(keyCode);
    }
    if (fallbackAction != null) {
    if (DEBUG_INPUT) {
    Slog.d(TAG, "Fallback: keyCode=" + fallbackAction.keyCode + " metaState=" + Integer.toHexString(fallbackAction.metaState));
    }
    final int flags = event.getFlags() | KeyEvent.FLAG_FALLBACK;
    fallbackEvent = KeyEvent.obtain( event.getDownTime(), event.getEventTime(), event.getAction(), fallbackAction.keyCode, event.getRepeatCount(), fallbackAction.metaState, event.getDeviceId(), event.getScanCode(), flags, event.getSource(), null);
    if (!interceptFallback(win, fallbackEvent, policyFlags)) {
    fallbackEvent.recycle();
    fallbackEvent = null;
    }
    if (initialDown) {
    mFallbackActions.put(keyCode, fallbackAction);
    }
    else if (event.getAction() == KeyEvent.ACTION_UP) {
    mFallbackActions.remove(keyCode);
    fallbackAction.recycle();
    }
    }
    }
    if (DEBUG_INPUT) {
    if (fallbackEvent == null) {
    Slog.d(TAG, "No fallback.");
    }
    else {
    Slog.d(TAG, "Performing fallback: " + fallbackEvent);
    }
    }
    return fallbackEvent;
    }

通过查看源码,我们重点看一下dispatchUnhandledKey方法中调用的interceptFallback方法,关于HOME按键的处理逻辑也是在这个方法体中的,所以继续看一下interceptFallback方法的实现:

    private boolean interceptFallback(WindowState win, KeyEvent fallbackEvent, int policyFlags) {
    int actions = interceptKeyBeforeQueueing(fallbackEvent, policyFlags);
    if ((actions & ACTION_PASS_TO_USER) != 0) {
    long delayMillis = interceptKeyBeforeDispatching( win, fallbackEvent, policyFlags);
    if (delayMillis == 0) {
    return true;
    }
    }
    return false;
    }

通过分析源码我们知道关于HOME按键的处理逻辑主要是在interceptKeyBeforeDispatching方法的实现的,既然这样,我们看一下interceptKeyBeforeDispatching方法的实现:

    @Override public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags) {
    ... // First we always handle the home key here, so applications // can never break it, although if keyguard is on, we do let // it handle it, because that gives us the correct 5 second // timeout. if (keyCode == KeyEvent.KEYCODE_HOME) {
    // If we have released the home key, and didn'
    t do anything else // while it was pressed, then it is time to go home! if (!down) {
    cancelPreloadRecentApps();
    mHomePressed = false;
    if (mHomeConsumed) {
    mHomeConsumed = false;
    return -1;
    }
    if (canceled) {
    Log.i(TAG, "Ignoring HOME;
    event canceled.");
    return -1;
    }
    // If an incoming call is ringing, HOME is totally disabled. // (The user is already on the InCallUI at this point, // and his ONLY options are to answer or reject the call.) TelecomManager telecomManager = getTelecommService();
    if (telecomManager != null && telecomManager.isRinging()) {
    Log.i(TAG, "Ignoring HOME;
    there'
    s a ringing incoming call.");
    return -1;
    }
    // Delay handling home if a double-tap is possible. if (mDoubleTapOnHomeBehavior != DOUBLE_TAP_HOME_NOTHING) {
    mHandler.removeCallbacks(mHomeDoubleTapTimeoutRunnable);
    // just in case mHomeDoubleTapPending = true;
    mHandler.postDelayed(mHomeDoubleTapTimeoutRunnable, ViewConfiguration.getDoubleTapTimeout());
    return -1;
    }
    handleShortPressOnHome();
    return -1;
    }
    // If a system window has focus, then it doesn'
    t make sense // right now to interact with applications. WindowManager.LayoutParams attrs = win != null ? win.getAttrs() : null;
    if (attrs != null) {
    final int type = attrs.type;
    if (type == WindowManager.LayoutParams.TYPE_KEYGUARD_SCRIM || type == WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG || (attrs.privateFlags & PRIVATE_FLAG_KEYGUARD) != 0) {
    // the "app" is keyguard, so give it the key return 0;
    }
    final int typeCount = WINDOW_TYPES_WHERE_HOME_DOESNT_WORK.length;
    for (int i=0;
    i actions.="" also="" and="" app="" application="" but="" code="" do="" else="" handle="" home="" if="" is="" it="" key.="" let="" long_press_home_recent_system_ui="" mdoubletaponhomebehavior="=" mhomedoubletappending="false;
    " mhomepressed="true;
    " mlongpressonhomebehavior="=" pass="" pressed="" remember="" repeatcount="=" return="" special="" t="" that="" the="" to="" type="=">
    >

这里我们主要看一下对android系统HOME按键的处理逻辑,通过分析源码我们知道HOME按键进入launcher界面的主要逻辑是在handleShortPressOnHome();方法中执行的,所以我们继续看一下handleShortPressOnHome方法的实现。

    private void handleShortPressOnHome() {
    // Turn on the connected TV and switch HDMI input if we'
    re a HDMI playback device. getHdmiControl().turnOnTv();
    // If there'
    s a dream running then use home to escape the dream // but don'
    t actually go home. if (mDreamManagerInternal != null && mDreamManagerInternal.isDreaming()) {
    mDreamManagerInternal.stopDream(false /*immediate*/);
    return;
    }
    // Go home! launchHomeFromHotKey();
    }

可以看到在handleShortPressOnHome方法中调用了launchHomeFromHotKey方法,该方法的注释用于go home,所以继续看一下该方法的实现:

    void launchHomeFromHotKey() {
    launchHomeFromHotKey(true /* awakenFromDreams */, true /*respectKeyguard*/);
    }

可以看到在launchHomeFromHotKey方法中我们又调用了launchHomeFromHotkey的重构方法,这样我们看一下这个重构方法的实现。

    void launchHomeFromHotKey(final boolean awakenFromDreams, final boolean respectKeyguard) {
    if (respectKeyguard) {
    if (isKeyguardShowingAndNotOccluded()) {
    // don'
    t launch home if keyguard showing return;
    }
    if (!mHideLockScreen && mKeyguardDelegate.isInputRestricted()) {
    // when in keyguard restricted mode, must first verify unlock // before launching home mKeyguardDelegate.verifyUnlock(new OnKeyguardExitResult() {
    @Override public void onKeyguardExitResult(boolean success) {
    if (success) {
    try {
    ActivityManagerNative.getDefault().stopAppSwitches();
    }
    catch (RemoteException e) {
    }
    sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
    startDockOrHome(true /*fromHomeKey*/, awakenFromDreams);
    }
    }
    }
    );
    return;
    }
    }
    // no keyguard stuff to worry about, just launch home! try {
    ActivityManagerNative.getDefault().stopAppSwitches();
    }
    catch (RemoteException e) {
    }
    if (mRecentsVisible) {
    // Hide Recents and notify it to launch Home if (awakenFromDreams) {
    awakenDreams();
    }
    sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
    hideRecentApps(false, true);
    }
    else {
    // Otherwise, just launch Home sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
    startDockOrHome(true /*fromHomeKey*/, awakenFromDreams);
    }
    }

可以发现在方法中我们首先调用了ActivityManagerNative.getDefault().stopAppSwitches();该方法主要用于暂停后台的打开Activity的操作,避免打扰用户的操作。比如这时候我们在后台打开一个新的App,那么这时候由于要回到home页面,所以需要先延时打开。方法执行这个方法之后然后执行了sendCloseSystemWindows方法,该方法主要实现了对当前系统App页面的关闭操作,下面我们先看一下ActivityManagerNative.getDefault().stopAppSwitches();方法的实现,这里的ActivityManagerNative.getDefault我们在前面已经多次说过了其是一个Binder对象,是应用进程Binder客户端用于与ActivityManagerService之间通讯,所以这里最终调用的是ActivityManagerService的stopAppsSwitches方法,这样我们就继续看一下ActivityManagerService的stopAppsSwitches方法的实现。

    @Override public void stopAppSwitches() {
    if (checkCallingPermission(android.Manifest.permission.STOP_APP_SWITCHES) != PackageManager.PERMISSION_GRANTED) {
    throw new SecurityException("Requires permission " + android.Manifest.permission.STOP_APP_SWITCHES);
    }
    synchronized(this) {
    mAppSwitchesAllowedTime = SystemClock.uptimeMillis() + APP_SWITCH_DELAY_TIME;
    mDidAppSwitch = false;
    mHandler.removeMessages(DO_PENDING_ACTIVITY_LAUNCHES_MSG);
    Message msg = mHandler.obtainMessage(DO_PENDING_ACTIVITY_LAUNCHES_MSG);
    mHandler.sendMessageDelayed(msg, APP_SWITCH_DELAY_TIME);
    }
    }

可以发现这里主要是发送了一个异步消息,并且msg.what为DO_PENDING_ACTIVITY_LAUNCHES_MSG,即跳转Activity,然后我们继续我们看一下mHandler的handleMessage方法当msg.what为DO_PENDING_ACTIVITY_LAUNCHES_MSG时的操作。而且我们可以发现这里的异步消息是一个延时的异步消息,延时的时间为APP_SWITCH_DELAY_TIME,我们可以看一下该变量的定义:

    // Amount of time after a call to stopAppSwitches() during which we will // prevent further untrusted switches from happening. static final long APP_SWITCH_DELAY_TIME = 5*1000;

然后我们可以看一下mHander的handleMessage方法的具体实现:

    case DO_PENDING_ACTIVITY_LAUNCHES_MSG: {
    synchronized (ActivityManagerService.this) {
    mStackSupervisor.doPendingActivityLaunchesLocked(true);
    }
    }
    break;

可以发现这里直接调用了mStackSupervisor.doPendingActivityLaunchesLocked方法,好吧,继续看一下doPendingActivityLaunchesLocked方法的实现。

    final void doPendingActivityLaunchesLocked(boolean doResume) {
    while (!mPendingActivityLaunches.isEmpty()) {
    PendingActivityLaunch pal = mPendingActivityLaunches.remove(0);
    startActivityUncheckedLocked(pal.r, pal.sourceRecord, null, null, pal.startFlags, doResume && mPendingActivityLaunches.isEmpty(), null, null);
    }
    }

可以发现这里就是调用了startActivity的操作了,看过Activity启动流程的同学应该知道:http://blog.csdn.net/qq_23547831/article/details/51224992 这里就是开始启动Activity了,所以当我们按下HOME按键的时候,后台的startActivity都会延时5秒钟执行…

然后回到我们的launchHomeFromHotKey方法,看一下launchHomeFromHotKey方法的实现。

    void sendCloseSystemWindows(String reason) {
    PhoneWindow.sendCloseSystemWindows(mContext, reason);
    }

可以发现这里调用了PhoneWindow的静态方法sendCloseSystemWindow,继续看一下该方法的实现逻辑。

    public static void sendCloseSystemWindows(Context context, String reason) {
    if (ActivityManagerNative.isSystemReady()) {
    try {
    ActivityManagerNative.getDefault().closeSystemDialogs(reason);
    }
    catch (RemoteException e) {
    }
    }
    }

看到这里,很明显了又是调用了Binder的进程间通讯,最终ActivityManagerService的closeSystemDialogs方法会被执行,所以我们继续看一下ActivityManagerService的closeSystemDialogs方法的实现。

    @Override public void closeSystemDialogs(String reason) {
    enforceNotIsolatedCaller("closeSystemDialogs");
    final int pid = Binder.getCallingPid();
    final int uid = Binder.getCallingUid();
    final long origId = Binder.clearCallingIdentity();
    try {
    synchronized (this) {
    // Only allow this from foreground processes, so that background // applications can'
    t abuse it to prevent system UI from being shown. if (uid >= Process.FIRST_APPLICATION_UID) {
    ProcessRecord proc;
    synchronized (mPidsSelfLocked) {
    proc = mPidsSelfLocked.get(pid);
    }
    if (proc.curRawAdj > ProcessList.PERCEPTIBLE_APP_ADJ) {
    Slog.w(TAG, "Ignoring closeSystemDialogs " + reason + " from background process " + proc);
    return;
    }
    }
    closeSystemDialogsLocked(reason);
    }
    }
    finally {
    Binder.restoreCallingIdentity(origId);
    }
    }

可以发现其实在方法体中将关闭窗口的逻辑下发到了closeSystemDialogsLocked中,所以我们继续看一下closeSystemDialogsLocked方法的实现。

    void closeSystemDialogsLocked(String reason) {
    Intent intent = new Intent(Intent.ACTION_CLOSE_SYSTEM_DIALOGS);
    intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY | Intent.FLAG_RECEIVER_FOREGROUND);
    if (reason != null) {
    intent.putExtra("reason", reason);
    }
    mWindowManager.closeSystemDialogs(reason);
    mStackSupervisor.closeSystemDialogsLocked();
    broadcastIntentLocked(null, null, intent, null, null, 0, null, null, null, AppOpsManager.OP_NONE, null, false, false, -1, Process.SYSTEM_UID, UserHandle.USER_ALL);
    }

可以发现在方法体中首先调用了mWindowManager.closeSystemDialogs方法,该方法就是关闭当前页面中存在的系统窗口,比如输入法,壁纸等:

    @Override public void closeSystemDialogs(String reason) {
    synchronized(mWindowMap) {
    final int numDisplays = mDisplayContents.size();
    for (int displayNdx = 0;
    displayNdx < numDisplays;
    ++displayNdx) {
    final WindowList windows = mDisplayContents.valueAt(displayNdx).getWindowList();
    final int numWindows = windows.size();
    for (int winNdx = 0;
    winNdx < numWindows;
    ++winNdx) {
    final WindowState w = windows.get(winNdx);
    if (w.mHasSurface) {
    try {
    w.mClient.closeSystemDialogs(reason);
    }
    catch (RemoteException e) {
    }
    }
    }
    }
    }
    }

讲过这样一层操作之后,我们就关闭了当前中存在的系统窗口。然后还是回到我们的launchHomeFromHotKey方法,我们发现在方法体的最后我们调用了startDockOrHome方法,这个方法就是实际的跳转HOME页面的方法了,我们可以具体看一下该方法的实现。

    void startDockOrHome(boolean fromHomeKey, boolean awakenFromDreams) {
    if (awakenFromDreams) {
    awakenDreams();
    }
    Intent dock = createHomeDockIntent();
    if (dock != null) {
    try {
    if (fromHomeKey) {
    dock.putExtra(WindowManagerPolicy.EXTRA_FROM_HOME_KEY, fromHomeKey);
    }
    startActivityAsUser(dock, UserHandle.CURRENT);
    return;
    }
    catch (ActivityNotFoundException e) {
    }
    }
    Intent intent;
    if (fromHomeKey) {
    intent = new Intent(mHomeIntent);
    intent.putExtra(WindowManagerPolicy.EXTRA_FROM_HOME_KEY, fromHomeKey);
    }
    else {
    intent = mHomeIntent;
    }
    startActivityAsUser(intent, UserHandle.CURRENT);
    }

可以发现我们在方法体中调用了createHomeDockIntent,这个方法的作用就是创建到达HOME页面的Intent对象,然后我们调用了startActivityAsUser方法,这样经过一系列的调用之后就调起了home页面的Activity,所以这时候系统就返回到了HOME页面。

总结:

系统也是在PhoneWindowManager中监听HOME按键的点击并进行处理;

系统监听到HOME按键之后会首先关闭相应的系统弹窗;

通过创建Intent对象,并调用startActivity方法使系统跳转到HOME页面;

   
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