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Android语音声波控件 Android条形波控件
类别:Android编程   作者:码皇   来源:互联网   点击:

这篇文章主要为大家详细介绍了Android语音声波控件 Android条形波控件的制作方法,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

许久不来 , 冒个泡 , 发一个刚做的声音波动的View吧 :

代码不多 , 没什么技术含量 , 权当给您省时间了 , 直接复制粘贴就能用 , 直接上代码:

SoundWavesView

    /** * 语音通话的声波控件 * Created by Mr.LongFace on 2017/9/16. */public class SoundWavesView extends View {
    private int mMini;
    // 最短值 private int mMax;
    // 最大值 private int mLineWidth;
    // 每条声波的宽度 private int mSoundNum = 5;
    // 声波的数量 private int mSpac;
    // 每条声波的中点 private int mWidth , mHeight;
    // 控件宽高 private boolean isRun = false;
    private Paint mPaint;
    private RectF mRectF;
    private List<SoundLine> mSoundList = new ArrayList<>();
    private Handler mHandler = new Handler();
    private Runnable mInvalidateRun = new Runnable() {
    @Override public void run() {
    postInvalidate();
    }
    }
    ;
    public SoundWavesView(Context context, @Nullable AttributeSet attrs) {
    super(context, attrs);
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setColor(getResources().getColor(R.color.color_red));
    mPaint.setStyle(Paint.Style.FILL);
    mRectF = new RectF();
    }
    @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    if (widthMeasureSpec > 0 && heightMeasureSpec > 0) {
    initParam();
    }
    }
    private void initParam() {
    mWidth = getWidth();
    mHeight = getHeight();
    mMini = (int) (mHeight * 0.3f);
    mMax = mHeight;
    initLines();
    }
    @Override protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    for (int i = 0;
    i < mSoundNum;
    i++) {
    SoundLine sound = mSoundList.get(i);
    mRectF.left = sound.left;
    mRectF.right = sound.right;
    mRectF.top = sound.top;
    mRectF.bottom = sound.bottom;
    canvas.drawRoundRect(mRectF , mLineWidth / 2 , mLineWidth / 2 , mPaint);
    }
    if (isRun) {
    mHandler.postDelayed(mInvalidateRun, 10);
    }
    }
    @Override protected void onVisibilityChanged(@NonNull View changedView, int visibility) {
    super.onVisibilityChanged(changedView, visibility);
    if (isRun) {
    if (visibility == VISIBLE) {
    if (mWidth == 0) {
    initParam();
    }
    if (mSoundList != null && mSoundList.size() > 0) {
    for (SoundLine soundLine : mSoundList) {
    soundLine.start();
    }
    }
    }
    else{
    if (mSoundList != null && mSoundList.size() > 0) {
    for (SoundLine soundLine : mSoundList) {
    soundLine.stop();
    }
    }
    }
    }
    }
    public void start() {
    if (!isRun) {
    isRun = true;
    for (SoundLine sound : mSoundList) {
    sound.start();
    }
    postInvalidate();
    }
    }
    public void stop(){
    if (isRun) {
    isRun = false;
    for (SoundLine sound : mSoundList) {
    sound.stop();
    }
    }
    }
    private void initLines() {
    mLineWidth = (int) (mWidth / mSoundNum * 0.7f);
    mSpac = mWidth / (mSoundNum - 1);
    mSoundList.clear();
    chaos();
    }
    /** * 生成凌乱的 */ private void chaos() {
    for (int i = 0;
    i < mSoundNum;
    i++) {
    int left = i * mSpac - mLineWidth / 2;
    int right = i * mSpac + mLineWidth / 2;
    SoundLine s = new SoundLine(left , right , 0 , mHeight);
    s.setMode(SoundLine.SPEED_RAN);
    s.setBorder(mMini , mMax);
    mSoundList.add(s);
    }
    }
    /** * 生成波浪的 */ private void wave(){
    // TODO 防止UI抽风 }
    /** * 生成有序的 */ private void order(){
    // TODO 防止UI抽风 }
    }

SoundLine

    /** * 语音音频波纹的单个音波属性 * Created by Mr.LongFace on 2017/9/16. */public class SoundLine implements ValueAnimator.AnimatorUpdateListener{
    // 低 中 高 随机 4挡 public static final int SPEED_LOW = 500;
    public static final int SPEED_MID = 200;
    public static final int SPEED_HEI = 0;
    public static final int SPEED_RAN = 0;
    private Random mRandom;
    private ValueAnimator mAnim;
    public int left , right , top , bottom;
    private int min , max;
    public SoundLine(int left , int right , int top , int bottom){
    this.left = left;
    this.right = right;
    this.top = top;
    this.bottom = bottom;
    mRandom = new Random();
    initAnim();
    }
    private void initAnim() {
    mAnim = ValueAnimator.ofFloat(0.0f , 1.0f);
    setMode(SPEED_MID);
    mAnim.setRepeatCount(-1);
    mAnim.setRepeatMode(ValueAnimator.REVERSE);
    mAnim.addUpdateListener(this);
    }
    public void setMode(int mode){
    if (mode == SPEED_RAN) {
    mode = mRandom.nextInt(400);
    }
    mAnim.setDuration(300 + mode);
    }
    public void start(){
    if (mAnim.isRunning()){
    mAnim.end();
    }
    mAnim.start();
    }
    @Override public void onAnimationUpdate(ValueAnimator valueAnimator) {
    float f = (float) valueAnimator.getAnimatedValue();
    top = (int) (f * (max - min) / 2);
    bottom = max - top;
    }
    public void setBorder(int min, int max) {
    this.min = min;
    this.max = max;
    }
    public void stop() {
    mAnim.end();
    mAnim.cancel();
    }
    }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

相关热词搜索: Android语音声波控件 Android条形波控件 A