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Android 截图功能源码的分析
类别:Android编程   作者:码皇   来源:互联网   点击:

这篇文章主要介绍了Android 截图功能源码的分析的相关资料,希望通过本文能帮助到大家,需要的朋友可以参考下

Android 截图功能源码的分析

一般没有修改rom的android原生系统截图功能的组合键是音量减+开机键;今天我们从源码角度来分析截图功能是如何在源码中实现的。

在android系统中,由于我们的每一个Android界面都是一个Activity,而界面的显示都是通过Window对象实现的,每个Window对象实际上都是PhoneWindow的实例,而每个PhoneWindow对象都对应一个PhoneWindowManager对象,当我们在Activity界面执行按键操作的时候,在将按键的处理操作分发到App之前,首先会回调PhoneWindowManager中的dispatchUnhandledKey方法,该方法主要用于执行当前App处理按键之前的操作,我们具体看一下该方法的实现。

    /** {
    @inheritDoc}
    */ @Override public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags) {
    ... KeyEvent fallbackEvent = null;
    if ((event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
    final KeyCharacterMap kcm = event.getKeyCharacterMap();
    final int keyCode = event.getKeyCode();
    final int metaState = event.getMetaState();
    final boolean initialDown = event.getAction() == KeyEvent.ACTION_DOWN && event.getRepeatCount() == 0;
    // Check for fallback actions specified by the key character map. final FallbackAction fallbackAction;
    if (initialDown) {
    fallbackAction = kcm.getFallbackAction(keyCode, metaState);
    }
    else {
    fallbackAction = mFallbackActions.get(keyCode);
    }
    if (fallbackAction != null) {
    ... final int flags = event.getFlags() | KeyEvent.FLAG_FALLBACK;
    fallbackEvent = KeyEvent.obtain( event.getDownTime(), event.getEventTime(), event.getAction(), fallbackAction.keyCode, event.getRepeatCount(), fallbackAction.metaState, event.getDeviceId(), event.getScanCode(), flags, event.getSource(), null);
    if (!interceptFallback(win, fallbackEvent, policyFlags)) {
    fallbackEvent.recycle();
    fallbackEvent = null;
    }
    if (initialDown) {
    mFallbackActions.put(keyCode, fallbackAction);
    }
    else if (event.getAction() == KeyEvent.ACTION_UP) {
    mFallbackActions.remove(keyCode);
    fallbackAction.recycle();
    }
    }
    }
    ... return fallbackEvent;
    }

这里我们关注一下方法体中调用的:interceptFallback方法,通过调用该方法将处理按键的操作下发到该方法中,我们继续看一下该方法的实现逻辑。

    private boolean interceptFallback(WindowState win, KeyEvent fallbackEvent, int policyFlags) {
    int actions = interceptKeyBeforeQueueing(fallbackEvent, policyFlags);
    if ((actions & ACTION_PASS_TO_USER) != 0) {
    long delayMillis = interceptKeyBeforeDispatching( win, fallbackEvent, policyFlags);
    if (delayMillis == 0) {
    return true;
    }
    }
    return false;
    }

然后我们看到在interceptFallback方法中我们调用了interceptKeyBeforeQueueing方法,通过阅读我们我们知道该方法主要实现了对截屏按键的处理流程,这样我们继续看一下interceptKeyBeforeWueueing方法的处理:

    @Override public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
    if (!mSystemBooted) {
    // If we have not yet booted, don't let key events do anything. return 0;
    }
    ... // Handle special keys. switch (keyCode) {
    case KeyEvent.KEYCODE_VOLUME_DOWN: case KeyEvent.KEYCODE_VOLUME_UP: case KeyEvent.KEYCODE_VOLUME_MUTE: {
    if (mUseTvRouting) {
    // On TVs volume keys never go to the foreground app result &= ~ACTION_PASS_TO_USER;
    }
    if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
    if (down) {
    if (interactive && !mScreenshotChordVolumeDownKeyTriggered && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
    mScreenshotChordVolumeDownKeyTriggered = true;
    mScreenshotChordVolumeDownKeyTime = event.getDownTime();
    mScreenshotChordVolumeDownKeyConsumed = false;
    cancelPendingPowerKeyAction();
    interceptScreenshotChord();
    }
    }
    else {
    mScreenshotChordVolumeDownKeyTriggered = false;
    cancelPendingScreenshotChordAction();
    }
    }
    ... return result;
    }

可以发现这里首先判断当前系统是否已经boot完毕,若尚未启动完毕,则所有的按键操作都将失效,若启动完成,则执行后续的操作,这里我们只是关注音量减少按键和电源按键组合的处理事件。另外这里多说一句想安卓系统的HOME按键事件,MENU按键事件,进程列表按键事件等等都是在这里实现的,后续中我们会陆续介绍这方面的内容。

回到我们的interceptKeyBeforeQueueing方法,当我用按下音量减少按键的时候回进入到:case KeyEvent.KEYCODE_VOLUME_MUTE分支并执行相应的逻辑,然后同时判断用户是否按下了电源键,若同时按下了电源键,则执行:

    if (interactive && !mScreenshotChordVolumeDownKeyTriggered && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
    mScreenshotChordVolumeDownKeyTriggered = true;
    mScreenshotChordVolumeDownKeyTime = event.getDownTime();
    mScreenshotChordVolumeDownKeyConsumed = false;
    cancelPendingPowerKeyAction();
    interceptScreenshotChord();
    }

可以发现这里的interceptScreenshotChrod方法就是系统准备开始执行截屏操作的开始,我们继续看一下interceptcreenshotChord方法的实现。

    private void interceptScreenshotChord() {
    if (mScreenshotChordEnabled && mScreenshotChordVolumeDownKeyTriggered && mScreenshotChordPowerKeyTriggered && !mScreenshotChordVolumeUpKeyTriggered) {
    final long now = SystemClock.uptimeMillis();
    if (now <= mScreenshotChordVolumeDownKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS && now <= mScreenshotChordPowerKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS) {
    mScreenshotChordVolumeDownKeyConsumed = true;
    cancelPendingPowerKeyAction();
    mHandler.postDelayed(mScreenshotRunnable, getScreenshotChordLongPressDelay());
    }
    }
    }

在方法体中我们最终会执行发送一个延迟的异步消息,请求执行截屏的操作而这里的延时时间,若当前输入框是打开状态,则延时时间为输入框关闭时间加上系统配置的按键超时时间,若当前输入框没有打开则直接是系统配置的按键超时处理时间,可看一下getScreenshotChordLongPressDelay方法的具体实现。

    private long getScreenshotChordLongPressDelay() {
    if (mKeyguardDelegate.isShowing()) {
    // Double the time it takes to take a screenshot from the keyguard return (long) (KEYGUARD_SCREENSHOT_CHORD_DELAY_MULTIPLIER * ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout());
    }
    return ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout();
    }

回到我们的interceptScreenshotChord方法,发送了异步消息之后系统最终会被我们发送的Runnable对象的run方法执行;这样我们看一下Runnable类型的mScreenshotRunnable的run方法的实现:

    private final Runnable mScreenshotRunnable = new Runnable() {
    @Override public void run() {
    takeScreenshot();
    }
    }
    ;

好吧,方法体中并未执行其他操作,直接就是调用了takeScreenshot方法,这样我们继续看一下takeScreenshot方法的实现。

    private void takeScreenshot() {
    synchronized (mScreenshotLock) {
    if (mScreenshotConnection != null) {
    return;
    }
    ComponentName cn = new ComponentName("com.android.systemui", "com.android.systemui.screenshot.TakeScreenshotService");
    Intent intent = new Intent();
    intent.setComponent(cn);
    ServiceConnection conn = new ServiceConnection() {
    @Override public void onServiceConnected(ComponentName name, IBinder service) {
    synchronized (mScreenshotLock) {
    if (mScreenshotConnection != this) {
    return;
    }
    Messenger messenger = new Messenger(service);
    Message msg = Message.obtain(null, 1);
    final ServiceConnection myConn = this;
    Handler h = new Handler(mHandler.getLooper()) {
    @Override public void handleMessage(Message msg) {
    synchronized (mScreenshotLock) {
    if (mScreenshotConnection == myConn) {
    mContext.unbindService(mScreenshotConnection);
    mScreenshotConnection = null;
    mHandler.removeCallbacks(mScreenshotTimeout);
    }
    }
    }
    }
    ;
    msg.replyTo = new Messenger(h);
    msg.arg1 = msg.arg2 = 0;
    if (mStatusBar != null && mStatusBar.isVisibleLw()) msg.arg1 = 1;
    if (mNavigationBar != null && mNavigationBar.isVisibleLw()) msg.arg2 = 1;
    try {
    messenger.send(msg);
    }
    catch (RemoteException e) {
    }
    }
    }
    @Override public void onServiceDisconnected(ComponentName name) {
    }
    }
    ;
    if (mContext.bindServiceAsUser( intent, conn, Context.BIND_AUTO_CREATE, UserHandle.CURRENT)) {
    mScreenshotConnection = conn;
    mHandler.postDelayed(mScreenshotTimeout, 10000);
    }
    }
    }

可以发现这里通过反射机制创建了一个TakeScreenshotService对象然后调用了bindServiceAsUser,这样就创建了TakeScreenshotService服务并在服务创建之后发送了一个异步消息。好了,我们看一下TakeScreenshotService的实现逻辑。

    public class TakeScreenshotService extends Service {
    private static final String TAG = "TakeScreenshotService";
    private static GlobalScreenshot mScreenshot;
    private Handler mHandler = new Handler() {
    @Override public void handleMessage(Message msg) {
    switch (msg.what) {
    case 1: final Messenger callback = msg.replyTo;
    if (mScreenshot == null) {
    mScreenshot = new GlobalScreenshot(TakeScreenshotService.this);
    }
    mScreenshot.takeScreenshot(new Runnable() {
    @Override public void run() {
    Message reply = Message.obtain(null, 1);
    try {
    callback.send(reply);
    }
    catch (RemoteException e) {
    }
    }
    }
    , msg.arg1 > 0, msg.arg2 > 0);
    }
    }
    }
    ;
    @Override public IBinder onBind(Intent intent) {
    return new Messenger(mHandler).getBinder();
    }
    }

可以发现在在TakeScreenshotService类的定义中有一个Handler成员变量,而我们在启动TakeScreentshowService的时候回发送一个异步消息,这样就会执行mHandler的handleMessage方法,然后在handleMessage方法中我们创建了一个GlobalScreenshow对象,然后执行了takeScreenshot方法,好吧,继续看一下takeScreentshot方法的执行逻辑。

    /** * Takes a screenshot of the current display and shows an animation. */ void takeScreenshot(Runnable finisher, boolean statusBarVisible, boolean navBarVisible) {
    // We need to orient the screenshot correctly (and the Surface api seems to take screenshots // only in the natural orientation of the device :!) mDisplay.getRealMetrics(mDisplayMetrics);
    float[] dims = {
    mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels}
    ;
    float degrees = getDegreesForRotation(mDisplay.getRotation());
    boolean requiresRotation = (degrees > 0);
    if (requiresRotation) {
    // Get the dimensions of the device in its native orientation mDisplayMatrix.reset();
    mDisplayMatrix.preRotate(-degrees);
    mDisplayMatrix.mapPoints(dims);
    dims[0] = Math.abs(dims[0]);
    dims[1] = Math.abs(dims[1]);
    }
    // Take the screenshot mScreenBitmap = SurfaceControl.screenshot((int) dims[0], (int) dims[1]);
    if (mScreenBitmap == null) {
    notifyScreenshotError(mContext, mNotificationManager);
    finisher.run();
    return;
    }
    if (requiresRotation) {
    // Rotate the screenshot to the current orientation Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
    Canvas c = new Canvas(ss);
    c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
    c.rotate(degrees);
    c.translate(-dims[0] / 2, -dims[1] / 2);
    c.drawBitmap(mScreenBitmap, 0, 0, null);
    c.setBitmap(null);
    // Recycle the previous bitmap mScreenBitmap.recycle();
    mScreenBitmap = ss;
    }
    // Optimizations mScreenBitmap.setHasAlpha(false);
    mScreenBitmap.prepareToDraw();
    // Start the post-screenshot animation startAnimation(finisher, mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels, statusBarVisible, navBarVisible);
    }

可以看到这里后两个参数:statusBarVisible,navBarVisible是否可见,而这两个参数在我们

    PhoneWindowManager.takeScreenshot方法传递的:if (mStatusBar != null && mStatusBar.isVisibleLw()) msg.arg1 = 1;
    if (mNavigationBar != null && mNavigationBar.isVisibleLw()) msg.arg2 = 1;

可见若果mStatusBar可见,则传递的statusBarVisible为true,若mNavigationBar可见,则传递的navBarVisible为true。然后我们在截屏的时候判断nStatusBar是否可见,mNavigationBar是否可见,若可见的时候则截屏同样将其截屏出来。继续回到我们的takeScreenshot方法,然后调用了:

    // Take the screenshotmScreenBitmap = SurfaceControl.screenshot((int) dims[0], (int) dims[1]);

方法,看注释,这里就是执行截屏事件的具体操作了,然后我看一下SurfaceControl.screenshot方法的具体实现,另外这里需要注意的是,截屏之后返回的是一个Bitmap对象,其实熟悉android绘制机制的童鞋应该知道android中所有显示能够显示的东西,在内存中表现都是Bitmap对象。

    public static Bitmap screenshot(int width, int height) {
    // TODO: should take the display as a parameter IBinder displayToken = SurfaceControl.getBuiltInDisplay( SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN);
    return nativeScreenshot(displayToken, new Rect(), width, height, 0, 0, true, false, Surface.ROTATION_0);
    }

好吧,这里调用的是nativeScreenshot方法,它是一个native方法,具体的实现在JNI层,这里就不做过多的介绍了。继续回到我们的takeScreenshot方法,在调用了截屏方法screentshot之后,判断是否截屏成功:

    if (mScreenBitmap == null) {
    notifyScreenshotError(mContext, mNotificationManager);
    finisher.run();
    return;
    }

若截屏之后,截屏的bitmap对象为空,这里判断截屏失败,调用了notifyScreenshotError方法,发送截屏失败的notification通知。

    static void notifyScreenshotError(Context context, NotificationManager nManager) {
    Resources r = context.getResources();
    // Clear all existing notification, compose the new notification and show it Notification.Builder b = new Notification.Builder(context) .setTicker(r.getString(R.string.screenshot_failed_title)) .setContentTitle(r.getString(R.string.screenshot_failed_title)) .setContentText(r.getString(R.string.screenshot_failed_text)) .setSmallIcon(R.drawable.stat_notify_image_error) .setWhen(System.currentTimeMillis()) .setVisibility(Notification.VISIBILITY_PUBLIC) // ok to show outside lockscreen .setCategory(Notification.CATEGORY_ERROR) .setAutoCancel(true) .setColor(context.getColor( com.android.internal.R.color.system_notification_accent_color));
    Notification n = new Notification.BigTextStyle(b) .bigText(r.getString(R.string.screenshot_failed_text)) .build();
    nManager.notify(R.id.notification_screenshot, n);
    }

然后继续看takeScreenshot方法,判断截屏的图像是否需要旋转,若需要的话,则旋转图像:

    if (requiresRotation) {
    // Rotate the screenshot to the current orientation Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
    Canvas c = new Canvas(ss);
    c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
    c.rotate(degrees);
    c.translate(-dims[0] / 2, -dims[1] / 2);
    c.drawBitmap(mScreenBitmap, 0, 0, null);
    c.setBitmap(null);
    // Recycle the previous bitmap mScreenBitmap.recycle();
    mScreenBitmap = ss;
    }

在takeScreenshot方法的最后若截屏成功,我们调用了:

    // Start the post-screenshot animation startAnimation(finisher, mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels, statusBarVisible, navBarVisible);

开始截屏的动画,好吧,看一下动画效果的实现:

    /** * Starts the animation after taking the screenshot */ private void startAnimation(final Runnable finisher, int w, int h, boolean statusBarVisible, boolean navBarVisible) {
    // Add the view for the animation mScreenshotView.setImageBitmap(mScreenBitmap);
    mScreenshotLayout.requestFocus();
    // Setup the animation with the screenshot just taken if (mScreenshotAnimation != null) {
    mScreenshotAnimation.end();
    mScreenshotAnimation.removeAllListeners();
    }
    mWindowManager.addView(mScreenshotLayout, mWindowLayoutParams);
    ValueAnimator screenshotDropInAnim = createScreenshotDropInAnimation();
    ValueAnimator screenshotFadeOutAnim = createScreenshotDropOutAnimation(w, h, statusBarVisible, navBarVisible);
    mScreenshotAnimation = new AnimatorSet();
    mScreenshotAnimation.playSequentially(screenshotDropInAnim, screenshotFadeOutAnim);
    mScreenshotAnimation.addListener(new AnimatorListenerAdapter() {
    @Override public void onAnimationEnd(Animator animation) {
    // Save the screenshot once we have a bit of time now saveScreenshotInWorkerThread(finisher);
    mWindowManager.removeView(mScreenshotLayout);
    // Clear any references to the bitmap mScreenBitmap = null;
    mScreenshotView.setImageBitmap(null);
    }
    }
    );
    mScreenshotLayout.post(new Runnable() {
    @Override public void run() {
    // Play the shutter sound to notify that we've taken a screenshot mCameraSound.play(MediaActionSound.SHUTTER_CLICK);
    mScreenshotView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
    mScreenshotView.buildLayer();
    mScreenshotAnimation.start();
    }
    }
    );
    }

好吧,经过着一些列的操作之后我们实现了截屏之后的动画效果了,这里暂时不分析动画效果,我们看一下动画效果之后做了哪些?还记不记的一般情况下我们截屏之后都会收到一个截屏的notification通知?这里应该也是在其AnimatorListenerAdapter的onAnimationEnd方法中实现的,也就是动画执行完成之后,我们看一下其saveScreenshotInWorkerThread方法的实现:

    /** * Creates a new worker thread and saves the screenshot to the media store. */ private void saveScreenshotInWorkerThread(Runnable finisher) {
    SaveImageInBackgroundData data = new SaveImageInBackgroundData();
    data.context = mContext;
    data.image = mScreenBitmap;
    data.iconSize = mNotificationIconSize;
    data.finisher = finisher;
    data.previewWidth = mPreviewWidth;
    data.previewheight = mPreviewHeight;
    if (mSaveInBgTask != null) {
    mSaveInBgTask.cancel(false);
    }
    mSaveInBgTask = new SaveImageInBackgroundTask(mContext, data, mNotificationManager, R.id.notification_screenshot).execute(data);
    }

好吧,这里主要逻辑就是构造了一个SaveImageInBackgroundTask对象,看样子发送截屏成功的通知应该是在这里实现的,我们看一下SaveImageInBackgroundTask构造方法的实现逻辑:

    SaveImageInBackgroundTask(Context context, SaveImageInBackgroundData data, NotificationManager nManager, int nId) {
    ... // Show the intermediate notification mTickerAddSpace = !mTickerAddSpace;
    mNotificationId = nId;
    mNotificationManager = nManager;
    final long now = System.currentTimeMillis();
    mNotificationBuilder = new Notification.Builder(context) .setTicker(r.getString(R.string.screenshot_saving_ticker) + (mTickerAddSpace ? " " : "")) .setContentTitle(r.getString(R.string.screenshot_saving_title)) .setContentText(r.getString(R.string.screenshot_saving_text)) .setSmallIcon(R.drawable.stat_notify_image) .setWhen(now) .setColor(r.getColor(com.android.internal.R.color.system_notification_accent_color));
    mNotificationStyle = new Notification.BigPictureStyle() .bigPicture(picture.createAshmemBitmap());
    mNotificationBuilder.setStyle(mNotificationStyle);
    // For "public" situations we want to show all the same info but // omit the actual screenshot image. mPublicNotificationBuilder = new Notification.Builder(context) .setContentTitle(r.getString(R.string.screenshot_saving_title)) .setContentText(r.getString(R.string.screenshot_saving_text)) .setSmallIcon(R.drawable.stat_notify_image) .setCategory(Notification.CATEGORY_PROGRESS) .setWhen(now) .setColor(r.getColor( com.android.internal.R.color.system_notification_accent_color));
    mNotificationBuilder.setPublicVersion(mPublicNotificationBuilder.build());
    Notification n = mNotificationBuilder.build();
    n.flags |= Notification.FLAG_NO_CLEAR;
    mNotificationManager.notify(nId, n);
    // On the tablet, the large icon makes the notification appear as if it is clickable (and // on small devices, the large icon is not shown) so defer showing the large icon until // we compose the final post-save notification below. mNotificationBuilder.setLargeIcon(icon.createAshmemBitmap());
    // But we still don't set it for the expanded view, allowing the smallIcon to show here. mNotificationStyle.bigLargeIcon((Bitmap) null);
    }

可以发现在构造方法的后面狗仔了一个NotificationBuilder对象,然后发送了一个截屏成功的Notification,这样我们在截屏动画之后就收到了Notification的通知了。

总结:

一般默认情况下按下音量减少键和开机键会执行截图动作,程序执行的入口就在在PhoneWindowManager的dispatchUnhandledKey方法中;然后通过TakeScreenshotService服务执行截图逻辑;通过nativie方法获取截图的bitmap,如果失败调用失败通知栏消息,如果成功调用截图动画后发送成功通知栏消息。

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