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首页 > 软件编程 > IOS编程/Objective-C > IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)

IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)
类别:IOS编程/Objective-C   作者:码皇   来源:互联网   点击:

这篇文章主要介绍了IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义),需要的朋友可以参考下

下面通过图文并茂的方式给大家分享下IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)的相关内容。

1、UIGestureRecognizer 介绍
手势识别在 iOS 中非常重要,他极大地提高了移动设备的使用便捷性。

iOS 系统在 3.2 以后,他提供了一些常用的手势(UIGestureRecognizer 的子类),开发者可以直接使用他们进行手势操作。

UIPanGestureRecognizer(拖动)

UIPinchGestureRecognizer(捏合)

UIRotationGestureRecognizer(旋转)

UITapGestureRecognizer(点按)

UILongPressGestureRecognizer(长按)

​UISwipeGestureRecognizer(轻扫)

另外,可以通过继承 UIGestureRecognizer 类,实现自定义手势(手势识别器类)。

PS:自定义手势时,需要 #import <UIKit/UIGestureRecognizerSubclass.h>,一般需实现如下方法:

复制代码 代码如下:

- (void)reset;

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
//以上方法在分类 UIGestureRecognizer (UIGestureRecognizerProtected) 中声明,更多方法声明请自行查看

UIGestureRecognizer 的继承关系如下:

2、手势状态
在六种手势识别中,只有一种手势是离散型手势,他就是 UITapGestureRecognizer。

离散型手势的特点就是:一旦识别就无法取消,而且只会调用一次手势操作事件(初始化手势时指定的回调方法)。

​换句话说其他五种手势是连续型手势,而连续型手势的特点就是:会多次调用手势操作事件,而且在连续手势识别后可以取消手势。从下图可以看出两者调用操作事件的次数是不同的:

手势状态枚举如下:

复制代码 代码如下:

typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
  UIGestureRecognizerStatePossible,  // 尚未识别是何种手势操作(但可能已经触发了触摸事件),默认状态
  UIGestureRecognizerStateBegan,   // 手势已经开始,此时已经被识别,但是这个过程中可能发生变化,手势操作尚未完成
  UIGestureRecognizerStateChanged,  // 手势状态发生转变
  UIGestureRecognizerStateEnded,   // 手势识别操作完成(此时已经松开手指)
  UIGestureRecognizerStateCancelled, // 手势被取消,恢复到默认状态
  UIGestureRecognizerStateFailed,   // 手势识别失败,恢复到默认状态
  UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手势识别完成,同UIGestureRecognizerStateEnded
};

对于离散型手势 UITapGestureRecgnizer 要么被识别,要么失败,点按(假设点按次数设置为1,并且没有添加长按手势)下去一次不松开则此时什么也不会发生,松开手指立即识别并调用操作事件,并且状态为3(已完成)。
但是连续型手势要复杂一些,就拿旋转手势来说,如果两个手指点下去不做任何操作,此时并不能识别手势(因为我们还没旋转)但是其实已经触发了触摸开始事件,此时处于状态0;如果此时旋转会被识别,也就会调用对应的操作事件,同时状态变成1(手势开始),但是状态1只有一瞬间;紧接着状态变为2(因为我们的旋转需要持续一会),并且重复调用操作事件(如果在事件中打印状态会重复打印2);松开手指,此时状态变为3,并调用1次操作事件。

3、使用手势的步骤
使用手势很简单,分为三步:

创建手势识别器对象实例。创建时,指定一个回调方法,当手势开始,改变、或结束时,执行回调方法。

设置手势识别器对象实例的相关属性(可选部分)

添加到需要识别的 View 中。每个手势只对应一个 View,当屏幕触摸在 View 的边界内时,如果手势和预定的一样,那就会执行回调方法。

PS:一个手势只能对应一个 View,但是一个 View 可以有多个手势。建议在真机上测试这些手势,模拟器操作不太方便,可能导致认为手势失效的情况。(模拟器测试捏合和旋转手势时,按住 option 键,再用触摸板或鼠标操作)

4、举例说明
功能描述:

附加到两个图片视图 UIImageView 的有『拖动』、『捏合』、『旋转』、『点按』;

而『轻扫』和『自定义手势 KMGestureRecognizer』附加在根视图 UIView 中。

拖动:进行当前图片视图位置移动

捏合:进行当前图片视图缩放

旋转:进行当前图片视图角度旋转

点按:双击恢复当前图片视图的缩放、角度旋转、不透明度

长按:设置当前图片视图的不透明度为0.7

轻扫:左右轻扫设置两个图片视图为居中,同时以垂直居中的特定偏移量定位

自定义手势:挠痒功能,左右扫动共3次或以上,设置两个图片视图为居中,同时以水平居中的特定偏移量定位

效果如下:

    KMGestureRecognizer.h #import <UIKit/UIKit.h> typedef NS_ENUM(NSUInteger, Direction) {
    DirectionUnknown, DirectionLeft, DirectionRight }
    ;
    @interface KMGestureRecognizer : UIGestureRecognizer @property (assign, nonatomic) NSUInteger tickleCount;
    //挠痒次数 @property (assign, nonatomic) CGPoint currentTickleStart;
    //当前挠痒开始坐标位置 @property (assign, nonatomic) Direction lastDirection;
    //最后一次挠痒方向 @endKMGestureRecognizer.m #import "KMGestureRecognizer.h" #import <UIKit/UIGestureRecognizerSubclass.h> @implementation KMGestureRecognizer #define kMinTickleSpacing 20.0 #define kMaxTickleCount 3 - (void)reset {
    _tickleCount = 0;
    _currentTickleStart = CGPointZero;
    _lastDirection = DirectionUnknown;
    if (self.state == UIGestureRecognizerStatePossible) {
    self.state = UIGestureRecognizerStateFailed;
    }
    }
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [touches anyObject];
    _currentTickleStart = [touch locationInView:self.view];
    //设置当前挠痒开始坐标位置 }
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    //『当前挠痒开始坐标位置』和『移动后坐标位置』进行 X 轴值比较,得到是向左还是向右移动 UITouch *touch = [touches anyObject];
    CGPoint tickleEnd = [touch locationInView:self.view];
    CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;
    Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;
    //移动的 X 轴间距值是否符合要求,足够大 if (ABS(tickleSpacing) >= kMinTickleSpacing) {
    //判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法 if (_lastDirection == DirectionUnknown || (_lastDirection == DirectionLeft && currentDirection == DirectionRight) || (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {
    _tickleCount++;
    _currentTickleStart = tickleEnd;
    _lastDirection = currentDirection;
    if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {
    self.state = UIGestureRecognizerStateEnded;
    //NSLog(@"自定义手势成功,将执行回调方法");
    }
    }
    }
    }
    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    [self reset];
    }
    - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    [self reset];
    }
    @endViewController.h#import <UIKit/UIKit.h>#import "KMGestureRecognizer.h"@interface ViewController : UIViewController@property (strong, nonatomic) UIImageView *imgV;
    @property (strong, nonatomic) UIImageView *imgV2;
    @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;
    @endViewController.m #import "ViewController.h" @interface ViewController () - (void)handlePan:(UIPanGestureRecognizer *)recognizer;
    - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;
    - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;
    - (void)handleTap:(UITapGestureRecognizer *)recognizer;
    - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;
    - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;
    - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;
    - (void)bindPan:(UIImageView *)imgVCustom;
    - (void)bindPinch:(UIImageView *)imgVCustom;
    - (void)bindRotation:(UIImageView *)imgVCustom;
    - (void)bindTap:(UIImageView *)imgVCustom;
    - (void)bindLongPress:(UIImageView *)imgVCustom;
    - (void)bindSwipe;
    - (void)bingCustomGestureRecognizer;
    - (void)layoutUI;
    @end @implementation ViewController - (void)viewDidLoad {
    [super viewDidLoad];
    [self layoutUI];
    }
    - (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated. }
    #pragma mark - 处理手势操作 /** * 处理拖动手势 * * @param recognizer 拖动手势识别器对象实例 */ - (void)handlePan:(UIPanGestureRecognizer *)recognizer {
    //视图前置操作 [recognizer.view.superview bringSubviewToFront:recognizer.view];
    CGPoint center = recognizer.view.center;
    CGFloat cornerRadius = recognizer.view.frame.size.width / 2;
    CGPoint translation = [recognizer translationInView:self.view];
    //NSLog(@"%@", NSStringFromCGPoint(translation));
    recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);
    [recognizer setTranslation:CGPointZero inView:self.view];
    if (recognizer.state == UIGestureRecognizerStateEnded) {
    //计算速度向量的长度,当他小于200时,滑行会很短 CGPoint velocity = [recognizer velocityInView:self.view];
    CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
    CGFloat slideMult = magnitude / 200;
    //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);
    //e.g. 397.973175, slideMult: 1.989866 //基于速度和速度因素计算一个终点 float slideFactor = 0.1 * slideMult;
    CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor), center.y + (velocity.y * slideFactor));
    //限制最小[cornerRadius]和最大边界值[self.view.bounds.size.width - cornerRadius],以免拖动出屏幕界限 finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius), self.view.bounds.size.width - cornerRadius);
    finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius), self.view.bounds.size.height - cornerRadius);
    //使用 UIView 动画使 view 滑行到终点 [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
    recognizer.view.center = finalPoint;
    }
    completion:nil];
    }
    }
    /*** 处理捏合手势** @param recognizer 捏合手势识别器对象实例*/- (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {
    CGFloat scale = recognizer.scale;
    recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale);
    //在已缩放大小基础下进行累加变化;区别于:使用 CGAffineTransformMakeScale 方法就是在原大小基础下进行变化 recognizer.scale = 1.0;
    }
    /*** 处理旋转手势** @param recognizer 旋转手势识别器对象实例*/- (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {
    recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
    recognizer.rotation = 0.0;
    }
    /** * 处理点按手势 * * @param recognizer 点按手势识别器对象实例 */ - (void)handleTap:(UITapGestureRecognizer *)recognizer {
    UIView *view = recognizer.view;
    view.transform = CGAffineTransformMakeScale(1.0, 1.0);
    view.transform = CGAffineTransformMakeRotation(0.0);
    view.alpha = 1.0;
    }
    /** * 处理长按手势 * * @param recognizer 点按手势识别器对象实例 */ - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {
    //长按的时候,设置不透明度为0.7 recognizer.view.alpha = 0.7;
    }
    /** * 处理轻扫手势 * * @param recognizer 轻扫手势识别器对象实例 */ - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
    //代码块方式封装操作方法 void (^positionOperation)() = ^() {
    CGPoint newPoint = recognizer.view.center;
    newPoint.y -= 20.0;
    _imgV.center = newPoint;
    newPoint.y += 40.0;
    _imgV2.center = newPoint;
    }
    ;
    //根据轻扫方向,进行不同控制 switch (recognizer.direction) {
    case UISwipeGestureRecognizerDirectionRight: {
    positionOperation();
    break;
    }
    case UISwipeGestureRecognizerDirectionLeft: {
    positionOperation();
    break;
    }
    case UISwipeGestureRecognizerDirectionUp: {
    break;
    }
    case UISwipeGestureRecognizerDirectionDown: {
    break;
    }
    }
    }
    /** * 处理自定义手势 * * @param recognizer 自定义手势识别器对象实例 */ - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {
    //代码块方式封装操作方法 void (^positionOperation)() = ^() {
    CGPoint newPoint = recognizer.view.center;
    newPoint.x -= 20.0;
    _imgV.center = newPoint;
    newPoint.x += 40.0;
    _imgV2.center = newPoint;
    }
    ;
    positionOperation();
    }
    #pragma mark - 绑定手势操作 /** * 绑定拖动手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindPan:(UIImageView *)imgVCustom {
    UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
    [imgVCustom addGestureRecognizer:recognizer];
    }
    /** * 绑定捏合手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindPinch:(UIImageView *)imgVCustom {
    UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
    [imgVCustom addGestureRecognizer:recognizer];
    //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];
    }
    /** * 绑定旋转手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindRotation:(UIImageView *)imgVCustom {
    UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotation:)];
    [imgVCustom addGestureRecognizer:recognizer];
    }
    /** * 绑定点按手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindTap:(UIImageView *)imgVCustom {
    UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)];
    //使用一根手指双击时,才触发点按手势识别器 recognizer.numberOfTapsRequired = 2;
    recognizer.numberOfTouchesRequired = 1;
    [imgVCustom addGestureRecognizer:recognizer];
    }
    /** * 绑定长按手势 * * @param imgVCustom 绑定到图片视图对象实例 */ - (void)bindLongPress:(UIImageView *)imgVCustom {
    UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
    recognizer.minimumPressDuration = 0.5;
    //设置最小长按时间;默认为0.5秒 [imgVCustom addGestureRecognizer:recognizer];
    }
    /** * 绑定轻扫手势;支持四个方向的轻扫,但是不同的方向要分别定义轻扫手势 */ - (void)bindSwipe {
    //向右轻扫手势 UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
    recognizer.direction = UISwipeGestureRecognizerDirectionRight;
    //设置轻扫方向;默认是 UISwipeGestureRecognizerDirectionRight,即向右轻扫 [self.view addGestureRecognizer:recognizer];
    [recognizer requireGestureRecognizerToFail:_customGestureRecognizer];
    //设置以自定义挠痒手势优先识别 //向左轻扫手势 recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
    recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
    [self.view addGestureRecognizer:recognizer];
    [recognizer requireGestureRecognizerToFail:_customGestureRecognizer];
    //设置以自定义挠痒手势优先识别 }
    /** * 绑定自定义挠痒手势;判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法 */ - (void)bingCustomGestureRecognizer {
    //当 recognizer.state 为 UIGestureRecognizerStateEnded 时,才执行回调方法 handleCustomGestureRecognizer: //_customGestureRecognizer = [KMGestureRecognizer new];
    _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self action:@selector(handleCustomGestureRecognizer:)];
    [self.view addGestureRecognizer:_customGestureRecognizer];
    }
    - (void)layoutUI {
    //图片视图 _imgV UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];
    CGFloat cornerRadius = img.size.width;
    _imgV = [[UIImageView alloc] initWithImage:img];
    _imgV.frame = CGRectMake(20.0, 20.0, cornerRadius * 2, cornerRadius * 2);
    _imgV.userInteractionEnabled = YES;
    _imgV.layer.masksToBounds = YES;
    _imgV.layer.cornerRadius = cornerRadius;
    _imgV.layer.borderWidth = 2.0;
    _imgV.layer.borderColor = [UIColor grayColor].CGColor;
    [self.view addSubview:_imgV];
    //图片视图 _imgV2 img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];
    cornerRadius = img.size.width;
    _imgV2 = [[UIImageView alloc] initWithImage:img];
    _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height, cornerRadius * 2, cornerRadius * 2);
    _imgV2.userInteractionEnabled = YES;
    _imgV2.layer.masksToBounds = YES;
    _imgV2.layer.cornerRadius = cornerRadius;
    _imgV2.layer.borderWidth = 2.0;
    _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;
    [self.view addSubview:_imgV2];
    [self bindPan:_imgV];
    [self bindPinch:_imgV];
    [self bindRotation:_imgV];
    [self bindTap:_imgV];
    [self bindLongPress:_imgV];
    [self bindPan:_imgV2];
    [self bindPinch:_imgV2];
    [self bindRotation:_imgV2];
    [self bindTap:_imgV2];
    [self bindLongPress:_imgV2];
    //为了处理手势识别优先级的问题,这里需先绑定自定义挠痒手势 [self bingCustomGestureRecognizer];
    [self bindSwipe];
    }
    @end

以上代码就是关于IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)的详解,希望对大家有所帮助。

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