前言
简单实现弹幕功能,表跟我谈效率,但也有用队列控制同时弹的数量。
正文
代码实现:
let DANMAKU_SPEED: CGFloat = 150 // 弹幕每秒移动速度 let DANMAKU_SPACE_TIME: NSTimeInterval = 1 // 弹幕之间的时间间隔 let DANMAKU_MAX_ROW = 3 // 最多同时弹幕行数 let danmakuFont = UIFont.systemFontOfSize(18) // 弹幕字体大小 var rowArray = Array<Array<Danmaku>>(count: 3, repeatedValue: Array<Danmaku>()) var danmakuQueue = NSOperationQueue() // 队列 class Danmaku : NSObject{
var msg: Msg var view: UILabel? var size = CGSize(width: 0, height: 0) var row = 0 var startTime: NSDate? var duration: NSTimeInterval = 0 var delay: NSTimeInterval = 0 init(_ msg: Msg, _ row: Int, _ delay: NSTimeInterval = 0) {
self.msg = msg self.row = row self.delay = delay }
}
func queueDanmaku(msg: Msg) {
danmakuQueue.addOperation(NSBlockOperation(block: {
[weak self] in if let weakself = self {
repeat {
//检测放第几行 for var row = 0;
row < weakself.DANMAKU_MAX_ROW;
++row {
let rowDanmaku = weakself.rowArray[row] if rowDanmaku.count == 0 {
let danmaku = Danmaku(msg, weakself.danmakuFont, row) weakself.rowArray[row].append(danmaku) self?.performSelectorOnMainThread("sendDanmaku:", withObject: danmaku, waitUntilDone: true) return }
else {
if let lastDanmaku = rowDanmaku.last {
if let startTime = lastDanmaku.startTime {
let now = NSDate() let seconds = now.timeIntervalSinceDate(startTime) let widthDuration = Double(lastDanmaku.size.width / weakself.DANMAKU_SPEED) var delay = seconds - weakself.DANMAKU_SPACE_TIME - widthDuration if delay >= 0 {
delay = 0 }
else {
if lastDanmaku.delay > lastDanmaku.duration {
continue }
}
let danmaku = Danmaku(msg, weakself.danmakuFont, row, abs(delay) + lastDanmaku.delay) weakself.rowArray[row].append(danmaku) self?.performSelectorOnMainThread("sendDanmaku:", withObject: danmaku, waitUntilDone: true) return }
}
}
}
sleep(1000) }
while self != nil }
}
)) }
func sendDanmaku(danmaku: Danmaku) {
let text = "(danmaku.msg.user_name) : (danmaku.msg.text)" let size = NSString(string: text).sizeWithAttributes([NSFontAttributeName : danmakuFont]) let width = UIScreen.mainScreen().bounds.size.width let top = 54 + danmaku.row * (Int(size.height) + 10) let label = UILabel(frame: CGRectMake(width, CGFloat(top), size.width, size.height)) let duration = (width + size.width) / DANMAKU_SPEED danmaku.view = label danmaku.size = size danmaku.startTime = NSDate() danmaku.duration = NSTimeInterval(duration) label.text = text label.font = danmakuFont label.textColor = UIColor.whiteColor() label.shadowColor = UIColor.blackColor() label.shadowOffset = CGSizeMake(0, -1.0) self.view.addSubview(label) UIView.animateWithDuration(Double(duration), delay: danmaku.delay, options: UIViewAnimationOptions.CurveLinear, animations: {
() -> Void in label.left = -label.width }
) {
[weak self] (Bool) -> Void in if !(self?.rowArray[danmaku.row].isEmpty ?? true) {
self?.rowArray[danmaku.row].removeFirst() }
label.removeFromSuperview() }
}
代码说明:
代码控制了最多同时只能弹三行,每行最后一条如果延迟大于跑弹幕的时间(已经有一条处于完全等待状态)就自动切到下一行,超过最大限制就等待。
* rowArray 主要用于查询前一个弹幕的位置和时间
* 别忘了在 deinit 里面加上 danmakuQueue.cancelAllOperations()
* 注意 NSBlockOperation 的 block 并不在主线程上
以上就是对IOS开发 简单的弹幕功能的实现代码,有需要开发这种功能的朋友可以参考下。