本文实例为大家分享了C语言对对碰游戏的具体代码,供大家参考,具体内容如下
//////////////////////////////////////////画素材的x和y都是反的,因为x表示行,但是画出来x表示列,y同////////////////////////////////////////#include <graphics.h>#include <fstream>#include <strstream>#include <iomanip>#include <cstdlib>#include <ctime>#pragma comment(lib, "Winmm.lib")using namespace std;
/***************定义枚举类型*****************/enum color{
blank, red, yellow, blue, green, white, orange, purple, shizijia, zhadan, qicai, alarm}
;
/***************定义全局变量***************/const int MaxT = 12;
// 时间上限const int T = 10 * MaxT;
// 时间速度const int V = 300;
// 停留时间clock_t start, now;
// 控制时间color gem[9][8];
// 地图 // IMAGE对象IMAGE img[12], music_img[2], exit_img, jindutiao;
int Score, Time;
// 成绩 时间bool Flag, Music = true;
// 是否加载 音乐/*******************函数声明******************/void load(void);
// 加载IMAGE对象void Blank(void);
// 清空bool soso(void);
// 搜索空格bool baidu(void);
// 搜索解法void New(void);
// 更新void print(void);
// 输出bool judge(void);
// 判断是否可以消除void fall(void);
// 下落void draw(void);
// 消除bool quit(void);
// 是否重新开始void play(void);
// 游戏过程/********************定义函数****************/void load(void){
char c[20];
int i;
// 加载IMAGE对象 for (i = 0;
i < 12;
i++) {
ostrstream strout(c, 50);
strout <<"图片\" <<i <<".jpg" <<ends;
loadimage(&img[i], c);
}
loadimage(&music_img[0], "图片\音乐关.jpg");
loadimage(&music_img[1], "图片\音乐开.jpg");
loadimage(&exit_img, "图片\退出.jpg");
loadimage(&jindutiao, "图片\进度条.jpg");
// 加载音乐 mciSendString("open 背景音乐.mp3 alias mymusic", NULL, 0, NULL);
// 随机种子 srand(unsigned(time(NULL)));
// 打开文件 ifstream fin("存档.dat");
if (!fin) throw -1;
// 如果打开失败则抛出异常 // 读存档 fin >>Flag >>Music;
if (Flag) {
HWND wnd = GetHWnd();
SetWindowText(wnd, "对对碰");
if (MessageBox(wnd, "是否继续上次游戏?", "游戏开始", MB_YESNO | MB_ICONQUESTION) == IDYES) {
fin >>Score >>Time;
for (i = 0;
i < 9;
i++) for (int j = 0;
j < 8;
j++) {
int t;
fin >>t;
gem[i][j] = color(t);
}
}
else Flag = false;
}
fin.close();
}
void Blank(void){
for (int i = 1;
i < 9;
i++) for (int j = 0;
j < 8;
j++) gem[i][j] = blank;
print();
fall();
}
bool soso(void){
for (int i = 1;
i < 9;
i++) for (int j = 0;
j < 8;
j++) if (gem[i][j] == blank) return true;
return false;
}
bool baidu(void){
int i, j;
color t;
bool flag = false;
// 如果有一个道具则返回真 for (i = 1;
i < 9;
i++) for (j = 0;
j < 8;
j++) if (gem[i][j] >= shizijia) return true;
// 搜索解法 for (i = 1;
i < 9;
i++) for (j = 0;
j < 7;
j++) {
t = gem[i][j];
gem[i][j] = gem[i][j + 1];
gem[i][j + 1] = t;
if (judge()) flag = true;
t = gem[i][j];
gem[i][j] = gem[i][j + 1];
gem[i][j + 1] = t;
if (flag) return true;
}
for (i = 1;
i < 7;
i++) for (j = 0;
j < 8;
j++) {
t = gem[i][j];
gem[i][j] = gem[i + 1][j];
gem[i + 1][j] = t;
if (judge()) flag = true;
t = gem[i][j];
gem[i][j] = gem[i + 1][j];
gem[i + 1][j] = t;
if (flag) return true;
}
return false;
}
void New(void){
static int old_score = -1, old_time = T;
bool flag = false;
if (Score != old_score) // 更新分数 {
if (Score > 999999999) {
if (MessageBox(GetHWnd(), "恭喜你达到了最高分!n是否重新开始?", "游戏结束", MB_YESNO | MB_ICONQUESTION) == IDYES) Score = 0;
else exit(0);
}
char s[15];
ostrstream strout(s, 15);
strout <<'$' <<setiosflags(ios::right) <<setw(9) <<Score <<ends;
setfont(30, 0, "微软雅黑");
setcolor(RGB(255, 128, 0));
outtextxy(480, 60, s);
old_score = Score;
flag = true;
}
if (Time != old_time) // 更新时间 {
if (Time > old_time) putimage(540, 140, &jindutiao);
setcolor(BLACK);
for (int i = 0;
i < T - Time;
i++) {
line(540, 140 + 2 * i, 580, 140 + 2 * i);
line(540, 140 + 2 * i + 1, 580, 140 + 2 * i + 1);
}
old_time = Time;
flag = true;
}
if (flag) // 写存档 {
ofstream fout("存档.dat");
fout <<Flag <<'t' <<Music <<'t' <<Score <<'t' <<Time <<endl;
for (int i = 0;
i < 9;
i++) {
for (int j = 0;
j < 8;
j++) fout <<int(gem[i][j]) <<'t';
fout <<endl;
}
fout.close();
}
}
void print(void){
int i, j;
for (i = 1;
i < 9;
i++) for (j = 0;
j < 8;
j++) putimage(60 * j, 60 * (i - 1), &img[int(gem[i][j])]);
New();
}
bool judge(void){
int i, j;
for (i = 1;
i < 9;
i++) for (j = 0;
j < 6;
j++) if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2]) return true;
for (i = 1;
i < 7;
i++) for (j = 0;
j < 8;
j++) if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j]) return true;
return false;
}
void fall(void){
{
int i, j, a[8] = {
0}
;
bool sign = false;
for (j = 0;
j < 8;
j++) for (i = 8;
i >= 1;
i--) if (gem[i][j] == blank) {
a[j] = i;
sign = true;
break;
}
if (sign == false) return;
IMAGE im[8];
for (j = 0;
j < 8;
j++) if (a[j] > 1) getimage(&im[j], 60 * j, 0, 60, 60 * (a[j] - 1));
for (i = 0;
i < 60 ;
i += 2) for (j = 0;
j < 8;
j++) if (a[j] > 0) {
if (a[j] > 1) putimage(60 * j, i + 2, &im[j]);
putimage(60 * j, i + 2 - 60, &img[int(gem[0][j])]);
Sleep(1);
}
for (j = 0;
j < 8;
j++) if (a[j] > 0) {
for (i = a[j];
i > 0;
i--) gem[i][j] = gem[i - 1][j];
if (rand() % 50 == 0) gem[0][j] = color(rand() % 4 + 8);
else gem[0][j] = color(rand() % 7 + 1);
}
}
// 加对大括号使递归时撤销内存空间 if (soso()) fall();
if (judge()) draw();
}
void draw(void){
{
int i, j;
bool a[9][8] = {
false}
;
for (i = 1;
i < 9;
i++) for (j = 0;
j < 6;
j++) if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2]) a[i][j] = a[i][j + 1] = a[i][j + 2] = true;
for (i = 1;
i < 7;
i++) for (j = 0;
j < 8;
j++) if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j]) a[i][j] = a[i + 1][j] = a[i + 2][j] = true;
for (i = 1;
i < 9;
i++) for (j = 0;
j < 8;
j++) if (a[i][j]) {
gem[i][j] = blank;
Score += 10;
}
Sleep(V);
Time += T / MaxT;
if (Time > T) Time = T;
print();
}
// 加对大括号使递归时撤销内存空间 fall();
}
bool quit(void){
char str[50];
ostrstream strout(str, 50);
strout <<"得分:" <<Score <<"n重新开始吗?" <<ends;
if (MessageBox(GetHWnd(), str, "游戏结束", MB_YESNO | MB_ICONQUESTION) == IDYES) return true;
return false;
}
void play(void){
MOUSEMSG m;
int i, j, x, y, x1, y1;
char fx;
color t;
bool sign;
if (Flag == false) {
do {
for (i = 0;
i < 9;
i++) for (j = 0;
j < 8;
j++) gem[i][j] = color(rand() % 7 + 1);
}
while (judge() || !baidu());
Score = 0;
Time = T;
}
setbkcolor(BLACK);
cleardevice();
setfont(30, 0, "微软雅黑");
setcolor(RGB(255, 128, 0));
outtextxy(480, 60, "$ 0");
putimage(480, 400, &music_img[int(Music)]);
putimage(560, 400, &exit_img);
putimage(540, 140, &jindutiao);
print();
now = start = clock();
Flag = true;
do {
if (soso()) fall();
fx = 0;
sign = true;
while (true) {
if (MouseHit()) {
m = GetMouseMsg();
x1 = m.x;
y1 = m.y;
if (m.uMsg == WM_LBUTTONDOWN) {
if (x1 < 480) {
x = y1 / 60 + 1;
y = x1 / 60;
switch (gem[x][y]) {
case shizijia: for (i = 1;
i < 9;
i++) {
gem[i][y] = blank;
Score += 10;
}
for (j = 0;
j < 8;
j++) {
gem[x][j] = blank;
Score += 10;
}
Score -= 20;
Time += T / MaxT;
if (Time > T) Time = T;
print();
Sleep(V);
fall();
if (!baidu()) Blank();
break;
case zhadan: if (x > 1) {
gem[x - 1][y] = blank;
Score += 10;
if (y > 0) {
gem[x - 1][y - 1] =blank;
Score += 10;
}
}
if (y > 0) {
gem[x][y - 1] = blank;
if (x < 8) {
gem[x + 1][y - 1] =blank;
Score += 10;
}
}
if (x < 8) {
gem[x + 1][y] = blank;
if (y < 7) {
gem[x + 1][y + 1] =blank;
Score += 10;
}
}
if (y < 7) {
gem[x][y + 1] = blank;
if (x > 1) {
gem[x - 1][y + 1] =blank;
Score += 10;
}
}
gem[x][y] = blank;
Time += T / MaxT;
if (Time > T) Time = T;
print();
Sleep(V);
fall();
if (!baidu()) Blank();
break;
case qicai: t = color(rand() % 7 + 1);
putimage(60 * y, 60 * (x - 1), &img[int(t)]);
Sleep(V);
for (i = 1;
i < 9;
i++) for (j = 0;
j < 8;
j++) if (gem[i][j] == t) {
gem[i][j] = blank;
putimage(60 * j, 60 * (i - 1), &img[0]);
Score += 10;
}
gem[x][y] = blank;
Time += T / MaxT;
if (Time > T) Time = T;
print();
fall();
if (!baidu()) Blank();
break;
case alarm: Time = T;
gem[x][y] = blank;
print();
fall();
if (!baidu()) Blank();
break;
}
break;
}
else if (x1 > 480 && x1 < 560 && y1 > 400 && y1 < 480) {
if (Music) mciSendString("stop mymusic", NULL, 0, NULL);
else mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
Music = !Music;
putimage(480, 400, &music_img[int(Music)]);
}
else if (x1 > 560 && x1 < 640 && y1 > 400 && y1 < 480) exit(0);
}
}
now = clock();
if (now - start >= CLOCKS_PER_SEC * MaxT / T) {
start = now;
Time--;
New();
if (Time <= 0) return;
}
}
while (m.mkLButton && m.y < 480) {
m = GetMouseMsg();
x = m.x;
y = m.y;
if (x - x1 > 30 || x1 - x > 30 || y - y1 > 30 || y1 - y > 30) {
sign = false;
break;
}
now = clock();
if (now - start >= CLOCKS_PER_SEC * MaxT / T) {
start = now;
Time--;
New();
if (Time <= 0) return;
}
}
if(sign) {
putimage(x1 - x1 % 60, y1 - y1 % 60, &img[int(gem[y1 / 60 + 1][x1 / 60])], SRCPAINT);
continue;
}
if (y1 - y > 30 && y1 / 60 > 0) fx = 'u';
if (y - y1 > 30 && y1 / 60 < 7) fx = 'd';
if (x1 - x > 30 && x1 / 60 > 0) fx = 'l';
if (x - x1 > 30 && x1 / 60 < 7) fx = 'r';
x = y1 / 60 + 1;
y = x1 / 60;
x1 = y1 = 0;
switch (fx) {
case 'u':x1 = -1;
break;
case 'd':x1 = 1;
break;
case 'l':y1 = -1;
break;
case 'r':y1 = 1;
break;
case ' ':continue;
}
for (i = 0;
i < 60;
) {
putimage(60 * y, 60 * (x - 1), &img[0]);
putimage(60 * y, 60 * (x - 1), &img[0]);
i += 1;
putimage(60 * (y + y1) - i * y1, 60 * (x - 1 + x1) - i * x1, &img[int(gem[x + x1][y + y1])]);
putimage(60 * y + i * y1, 60 * (x - 1) + i * x1, &img[int(gem[x][y])]);
Sleep(2);
}
t = gem[x][y];
gem[x][y] = gem[x + x1][y + y1];
gem[x + x1][y + y1] = t;
if (judge()) {
draw();
if (!baidu()) Blank();
}
else {
for (i = 0;
i < 60;
) {
putimage(60 * y, 60 * (x - 1), &img[0]);
putimage(60 * y, 60 * (x - 1), &img[0]);
i += 1;
putimage(60 * (y + y1) - i * y1, 60 * (x - 1 + x1) - i * x1, &img[int(gem[x + x1][y + y1])]);
putimage(60 * y + i * y1, 60 * (x - 1) + i * x1, &img[int(gem[x][y])]);
Sleep(2);
}
t = gem[x][y];
gem[x][y] = gem[x + x1][y + y1];
gem[x + x1][y + y1] = t;
}
now = clock();
if (now - start >= CLOCKS_PER_SEC * MaxT / T) {
start = now;
Time--;
New();
if (Time <= 0) return;
}
}
while (true);
}
/****************主函数******************/int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){
try {
// 加载素材 load();
}
catch (int) {
ofstream fout("存档.dat");
fout <<false <<'t' <<true <<endl;
}
// 打开界面 initgraph(640, 480);
// 游戏过程 do {
if (Music) mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
play();
if (Music) mciSendString("stop mymusic", NULL, 0, NULL);
Flag = false;
}
while (quit());
// 关闭游戏 ofstream fout("存档.dat");
fout <<false <<'t' <<Music <<endl;
fout.close();
mciSendString("close mymusic", NULL, 0, NULL);
closegraph();
return 0;
}
/**************THE END****************/
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。
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