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C语言对对碰游戏源码分享
类别:C/C++编程   作者:码皇   来源:互联网   点击:

这篇文章主要为大家分享了C语言对对碰游戏源码,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了C语言对对碰游戏的具体代码,供大家参考,具体内容如下

    //////////////////////////////////////////画素材的x和y都是反的,因为x表示行,但是画出来x表示列,y同////////////////////////////////////////#include <graphics.h>#include <fstream>#include <strstream>#include <iomanip>#include <cstdlib>#include <ctime>#pragma comment(lib, "Winmm.lib")using namespace std;
    /***************定义枚举类型*****************/enum color{
    blank, red, yellow, blue, green, white, orange, purple, shizijia, zhadan, qicai, alarm}
    ;
    /***************定义全局变量***************/const int MaxT = 12;
    // 时间上限const int T = 10 * MaxT;
    // 时间速度const int V = 300;
    // 停留时间clock_t start, now;
    // 控制时间color gem[9][8];
    // 地图 // IMAGE对象IMAGE img[12], music_img[2], exit_img, jindutiao;
    int Score, Time;
    // 成绩 时间bool Flag, Music = true;
    // 是否加载 音乐/*******************函数声明******************/void load(void);
    // 加载IMAGE对象void Blank(void);
    // 清空bool soso(void);
    // 搜索空格bool baidu(void);
    // 搜索解法void New(void);
    // 更新void print(void);
    // 输出bool judge(void);
    // 判断是否可以消除void fall(void);
    // 下落void draw(void);
    // 消除bool quit(void);
    // 是否重新开始void play(void);
    // 游戏过程/********************定义函数****************/void load(void){
    char c[20];
    int i;
    // 加载IMAGE对象 for (i = 0;
    i < 12;
    i++) {
    ostrstream strout(c, 50);
    strout <<"图片\" <<i <<".jpg" <<ends;
    loadimage(&img[i], c);
    }
    loadimage(&music_img[0], "图片\音乐关.jpg");
    loadimage(&music_img[1], "图片\音乐开.jpg");
    loadimage(&exit_img, "图片\退出.jpg");
    loadimage(&jindutiao, "图片\进度条.jpg");
    // 加载音乐 mciSendString("open 背景音乐.mp3 alias mymusic", NULL, 0, NULL);
    // 随机种子 srand(unsigned(time(NULL)));
    // 打开文件 ifstream fin("存档.dat");
    if (!fin) throw -1;
    // 如果打开失败则抛出异常 // 读存档 fin >>Flag >>Music;
    if (Flag) {
    HWND wnd = GetHWnd();
    SetWindowText(wnd, "对对碰");
    if (MessageBox(wnd, "是否继续上次游戏?", "游戏开始", MB_YESNO | MB_ICONQUESTION) == IDYES) {
    fin >>Score >>Time;
    for (i = 0;
    i < 9;
    i++) for (int j = 0;
    j < 8;
    j++) {
    int t;
    fin >>t;
    gem[i][j] = color(t);
    }
    }
    else Flag = false;
    }
    fin.close();
    }
    void Blank(void){
    for (int i = 1;
    i < 9;
    i++) for (int j = 0;
    j < 8;
    j++) gem[i][j] = blank;
    print();
    fall();
    }
    bool soso(void){
    for (int i = 1;
    i < 9;
    i++) for (int j = 0;
    j < 8;
    j++) if (gem[i][j] == blank) return true;
    return false;
    }
    bool baidu(void){
    int i, j;
    color t;
    bool flag = false;
    // 如果有一个道具则返回真 for (i = 1;
    i < 9;
    i++) for (j = 0;
    j < 8;
    j++) if (gem[i][j] >= shizijia) return true;
    // 搜索解法 for (i = 1;
    i < 9;
    i++) for (j = 0;
    j < 7;
    j++) {
    t = gem[i][j];
    gem[i][j] = gem[i][j + 1];
    gem[i][j + 1] = t;
    if (judge()) flag = true;
    t = gem[i][j];
    gem[i][j] = gem[i][j + 1];
    gem[i][j + 1] = t;
    if (flag) return true;
    }
    for (i = 1;
    i < 7;
    i++) for (j = 0;
    j < 8;
    j++) {
    t = gem[i][j];
    gem[i][j] = gem[i + 1][j];
    gem[i + 1][j] = t;
    if (judge()) flag = true;
    t = gem[i][j];
    gem[i][j] = gem[i + 1][j];
    gem[i + 1][j] = t;
    if (flag) return true;
    }
    return false;
    }
    void New(void){
    static int old_score = -1, old_time = T;
    bool flag = false;
    if (Score != old_score) // 更新分数 {
    if (Score > 999999999) {
    if (MessageBox(GetHWnd(), "恭喜你达到了最高分!n是否重新开始?", "游戏结束", MB_YESNO | MB_ICONQUESTION) == IDYES) Score = 0;
    else exit(0);
    }
    char s[15];
    ostrstream strout(s, 15);
    strout <<'$' <<setiosflags(ios::right) <<setw(9) <<Score <<ends;
    setfont(30, 0, "微软雅黑");
    setcolor(RGB(255, 128, 0));
    outtextxy(480, 60, s);
    old_score = Score;
    flag = true;
    }
    if (Time != old_time) // 更新时间 {
    if (Time > old_time) putimage(540, 140, &jindutiao);
    setcolor(BLACK);
    for (int i = 0;
    i < T - Time;
    i++) {
    line(540, 140 + 2 * i, 580, 140 + 2 * i);
    line(540, 140 + 2 * i + 1, 580, 140 + 2 * i + 1);
    }
    old_time = Time;
    flag = true;
    }
    if (flag) // 写存档 {
    ofstream fout("存档.dat");
    fout <<Flag <<'t' <<Music <<'t' <<Score <<'t' <<Time <<endl;
    for (int i = 0;
    i < 9;
    i++) {
    for (int j = 0;
    j < 8;
    j++) fout <<int(gem[i][j]) <<'t';
    fout <<endl;
    }
    fout.close();
    }
    }
    void print(void){
    int i, j;
    for (i = 1;
    i < 9;
    i++) for (j = 0;
    j < 8;
    j++) putimage(60 * j, 60 * (i - 1), &img[int(gem[i][j])]);
    New();
    }
    bool judge(void){
    int i, j;
    for (i = 1;
    i < 9;
    i++) for (j = 0;
    j < 6;
    j++) if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2]) return true;
    for (i = 1;
    i < 7;
    i++) for (j = 0;
    j < 8;
    j++) if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j]) return true;
    return false;
    }
    void fall(void){
    {
    int i, j, a[8] = {
    0}
    ;
    bool sign = false;
    for (j = 0;
    j < 8;
    j++) for (i = 8;
    i >= 1;
    i--) if (gem[i][j] == blank) {
    a[j] = i;
    sign = true;
    break;
    }
    if (sign == false) return;
    IMAGE im[8];
    for (j = 0;
    j < 8;
    j++) if (a[j] > 1) getimage(&im[j], 60 * j, 0, 60, 60 * (a[j] - 1));
    for (i = 0;
    i < 60 ;
    i += 2) for (j = 0;
    j < 8;
    j++) if (a[j] > 0) {
    if (a[j] > 1) putimage(60 * j, i + 2, &im[j]);
    putimage(60 * j, i + 2 - 60, &img[int(gem[0][j])]);
    Sleep(1);
    }
    for (j = 0;
    j < 8;
    j++) if (a[j] > 0) {
    for (i = a[j];
    i > 0;
    i--) gem[i][j] = gem[i - 1][j];
    if (rand() % 50 == 0) gem[0][j] = color(rand() % 4 + 8);
    else gem[0][j] = color(rand() % 7 + 1);
    }
    }
    // 加对大括号使递归时撤销内存空间 if (soso()) fall();
    if (judge()) draw();
    }
    void draw(void){
    {
    int i, j;
    bool a[9][8] = {
    false}
    ;
    for (i = 1;
    i < 9;
    i++) for (j = 0;
    j < 6;
    j++) if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2]) a[i][j] = a[i][j + 1] = a[i][j + 2] = true;
    for (i = 1;
    i < 7;
    i++) for (j = 0;
    j < 8;
    j++) if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j]) a[i][j] = a[i + 1][j] = a[i + 2][j] = true;
    for (i = 1;
    i < 9;
    i++) for (j = 0;
    j < 8;
    j++) if (a[i][j]) {
    gem[i][j] = blank;
    Score += 10;
    }
    Sleep(V);
    Time += T / MaxT;
    if (Time > T) Time = T;
    print();
    }
    // 加对大括号使递归时撤销内存空间 fall();
    }
    bool quit(void){
    char str[50];
    ostrstream strout(str, 50);
    strout <<"得分:" <<Score <<"n重新开始吗?" <<ends;
    if (MessageBox(GetHWnd(), str, "游戏结束", MB_YESNO | MB_ICONQUESTION) == IDYES) return true;
    return false;
    }
    void play(void){
    MOUSEMSG m;
    int i, j, x, y, x1, y1;
    char fx;
    color t;
    bool sign;
    if (Flag == false) {
    do {
    for (i = 0;
    i < 9;
    i++) for (j = 0;
    j < 8;
    j++) gem[i][j] = color(rand() % 7 + 1);
    }
    while (judge() || !baidu());
    Score = 0;
    Time = T;
    }
    setbkcolor(BLACK);
    cleardevice();
    setfont(30, 0, "微软雅黑");
    setcolor(RGB(255, 128, 0));
    outtextxy(480, 60, "$ 0");
    putimage(480, 400, &music_img[int(Music)]);
    putimage(560, 400, &exit_img);
    putimage(540, 140, &jindutiao);
    print();
    now = start = clock();
    Flag = true;
    do {
    if (soso()) fall();
    fx = 0;
    sign = true;
    while (true) {
    if (MouseHit()) {
    m = GetMouseMsg();
    x1 = m.x;
    y1 = m.y;
    if (m.uMsg == WM_LBUTTONDOWN) {
    if (x1 < 480) {
    x = y1 / 60 + 1;
    y = x1 / 60;
    switch (gem[x][y]) {
    case shizijia: for (i = 1;
    i < 9;
    i++) {
    gem[i][y] = blank;
    Score += 10;
    }
    for (j = 0;
    j < 8;
    j++) {
    gem[x][j] = blank;
    Score += 10;
    }
    Score -= 20;
    Time += T / MaxT;
    if (Time > T) Time = T;
    print();
    Sleep(V);
    fall();
    if (!baidu()) Blank();
    break;
    case zhadan: if (x > 1) {
    gem[x - 1][y] = blank;
    Score += 10;
    if (y > 0) {
    gem[x - 1][y - 1] =blank;
    Score += 10;
    }
    }
    if (y > 0) {
    gem[x][y - 1] = blank;
    if (x < 8) {
    gem[x + 1][y - 1] =blank;
    Score += 10;
    }
    }
    if (x < 8) {
    gem[x + 1][y] = blank;
    if (y < 7) {
    gem[x + 1][y + 1] =blank;
    Score += 10;
    }
    }
    if (y < 7) {
    gem[x][y + 1] = blank;
    if (x > 1) {
    gem[x - 1][y + 1] =blank;
    Score += 10;
    }
    }
    gem[x][y] = blank;
    Time += T / MaxT;
    if (Time > T) Time = T;
    print();
    Sleep(V);
    fall();
    if (!baidu()) Blank();
    break;
    case qicai: t = color(rand() % 7 + 1);
    putimage(60 * y, 60 * (x - 1), &img[int(t)]);
    Sleep(V);
    for (i = 1;
    i < 9;
    i++) for (j = 0;
    j < 8;
    j++) if (gem[i][j] == t) {
    gem[i][j] = blank;
    putimage(60 * j, 60 * (i - 1), &img[0]);
    Score += 10;
    }
    gem[x][y] = blank;
    Time += T / MaxT;
    if (Time > T) Time = T;
    print();
    fall();
    if (!baidu()) Blank();
    break;
    case alarm: Time = T;
    gem[x][y] = blank;
    print();
    fall();
    if (!baidu()) Blank();
    break;
    }
    break;
    }
    else if (x1 > 480 && x1 < 560 && y1 > 400 && y1 < 480) {
    if (Music) mciSendString("stop mymusic", NULL, 0, NULL);
    else mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
    Music = !Music;
    putimage(480, 400, &music_img[int(Music)]);
    }
    else if (x1 > 560 && x1 < 640 && y1 > 400 && y1 < 480) exit(0);
    }
    }
    now = clock();
    if (now - start >= CLOCKS_PER_SEC * MaxT / T) {
    start = now;
    Time--;
    New();
    if (Time <= 0) return;
    }
    }
    while (m.mkLButton && m.y < 480) {
    m = GetMouseMsg();
    x = m.x;
    y = m.y;
    if (x - x1 > 30 || x1 - x > 30 || y - y1 > 30 || y1 - y > 30) {
    sign = false;
    break;
    }
    now = clock();
    if (now - start >= CLOCKS_PER_SEC * MaxT / T) {
    start = now;
    Time--;
    New();
    if (Time <= 0) return;
    }
    }
    if(sign) {
    putimage(x1 - x1 % 60, y1 - y1 % 60, &img[int(gem[y1 / 60 + 1][x1 / 60])], SRCPAINT);
    continue;
    }
    if (y1 - y > 30 && y1 / 60 > 0) fx = 'u';
    if (y - y1 > 30 && y1 / 60 < 7) fx = 'd';
    if (x1 - x > 30 && x1 / 60 > 0) fx = 'l';
    if (x - x1 > 30 && x1 / 60 < 7) fx = 'r';
    x = y1 / 60 + 1;
    y = x1 / 60;
    x1 = y1 = 0;
    switch (fx) {
    case 'u':x1 = -1;
    break;
    case 'd':x1 = 1;
    break;
    case 'l':y1 = -1;
    break;
    case 'r':y1 = 1;
    break;
    case '':continue;
    }
    for (i = 0;
    i < 60;
    ) {
    putimage(60 * y, 60 * (x - 1), &img[0]);
    putimage(60 * y, 60 * (x - 1), &img[0]);
    i += 1;
    putimage(60 * (y + y1) - i * y1, 60 * (x - 1 + x1) - i * x1, &img[int(gem[x + x1][y + y1])]);
    putimage(60 * y + i * y1, 60 * (x - 1) + i * x1, &img[int(gem[x][y])]);
    Sleep(2);
    }
    t = gem[x][y];
    gem[x][y] = gem[x + x1][y + y1];
    gem[x + x1][y + y1] = t;
    if (judge()) {
    draw();
    if (!baidu()) Blank();
    }
    else {
    for (i = 0;
    i < 60;
    ) {
    putimage(60 * y, 60 * (x - 1), &img[0]);
    putimage(60 * y, 60 * (x - 1), &img[0]);
    i += 1;
    putimage(60 * (y + y1) - i * y1, 60 * (x - 1 + x1) - i * x1, &img[int(gem[x + x1][y + y1])]);
    putimage(60 * y + i * y1, 60 * (x - 1) + i * x1, &img[int(gem[x][y])]);
    Sleep(2);
    }
    t = gem[x][y];
    gem[x][y] = gem[x + x1][y + y1];
    gem[x + x1][y + y1] = t;
    }
    now = clock();
    if (now - start >= CLOCKS_PER_SEC * MaxT / T) {
    start = now;
    Time--;
    New();
    if (Time <= 0) return;
    }
    }
    while (true);
    }
    /****************主函数******************/int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){
    try {
    // 加载素材 load();
    }
    catch (int) {
    ofstream fout("存档.dat");
    fout <<false <<'t' <<true <<endl;
    }
    // 打开界面 initgraph(640, 480);
    // 游戏过程 do {
    if (Music) mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
    play();
    if (Music) mciSendString("stop mymusic", NULL, 0, NULL);
    Flag = false;
    }
    while (quit());
    // 关闭游戏 ofstream fout("存档.dat");
    fout <<false <<'t' <<Music <<endl;
    fout.close();
    mciSendString("close mymusic", NULL, 0, NULL);
    closegraph();
    return 0;
    }
    /**************THE END****************/

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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相关热词搜索: C语言 对对碰 游戏