本文实例为大家分享了Android抽奖轮盘的具体代码,供大家参考,具体内容如下
main布局(图片资源请自行寻找,抱歉)
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center"> <ImageView android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/bigwheelgg" /> <ImageView android:id="@+id/light" android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/light" /> <ImageView android:id="@+id/main_wheel" android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/bigwheel" /> <ImageView android:id="@+id/point" android:layout_width="match_parent" android:layout_height="match_parent" android:src="@drawable/point" /></FrameLayout>
main代码
//设置一个时间常量,此常量有两个作用,1.圆灯视图显示与隐藏中间的切换时间;2.指针转一圈所需要的时间,现设置为500毫秒private static final long ONE_WHEEL_TIME = 500;
//记录圆灯视图是否显示的布尔常量private boolean lightsOn = true;
//开始转动时候的角度,初始值为0private int startDegree = 0;
private ImageView lightIv;
private ImageView pointIv;
private ImageView wheelIv;
//指针转圈圈数数据源private int[] laps = {
5, 7, 10, 15 }
;
//指针所指向的角度数据源,因为有6个选项,所有此处是6个值private int[] angles = {
0, 60, 120, 180, 240, 300 }
;
//转盘内容数组private String[] lotteryStr = {
"索尼PSP", "10元红包", "谢谢参与", "DNF钱包", "OPPO MP3", "5元红包", }
;
//子线程与UI线程通信的handler对象private Handler mHandler = new Handler() {
public void handleMessage(android.os.Message msg) {
switch (msg.what) {
case 0: if (lightsOn) {
// 设置lightIv不可见 lightIv.setVisibility(View.INVISIBLE);
lightsOn = false;
}
else {
// 设置lightIv可见 lightIv.setVisibility(View.VISIBLE);
lightsOn = true;
}
break;
default: break;
}
}
;
}
;
//监听动画状态的监听器private Animation.AnimationListener al = new Animation.AnimationListener() {
@Override public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub }
@Override public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub }
@Override public void onAnimationEnd(Animation animation) {
String name = lotteryStr[startDegree % 360 / 60];
Toast.makeText(MainActivity.this, name, Toast.LENGTH_LONG).show();
}
}
;
@Overrideprotected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
setupViews();
flashLights();
pointIv.setOnClickListener(new View.OnClickListener() {
@Override public void onClick(View v) {
int lap = laps[(int) (Math.random() * 4)];
int angle = angles[(int) (Math.random() * 6)];
//每次转圈角度增量 int increaseDegree = lap * 360 + angle;
//初始化旋转动画,后面的四个参数是用来设置以自己的中心点为圆心转圈 RotateAnimation rotateAnimation = new RotateAnimation( startDegree, startDegree + increaseDegree, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f);
//将最后的角度赋值给startDegree作为下次转圈的初始角度 startDegree += increaseDegree;
//计算动画播放总时间 long time = (lap + angle / 360) * ONE_WHEEL_TIME;
//设置动画播放时间 rotateAnimation.setDuration(time);
//设置动画播放完后,停留在最后一帧画面上 rotateAnimation.setFillAfter(true);
//设置动画的加速行为,是先加速后减速 rotateAnimation.setInterpolator(MainActivity.this, android.R.anim.accelerate_decelerate_interpolator);
//设置动画的监听器 rotateAnimation.setAnimationListener(al);
//开始播放动画 pointIv.startAnimation(rotateAnimation);
}
}
);
}
private void setupViews(){
lightIv = (ImageView) findViewById(R.id.light);
pointIv = (ImageView) findViewById(R.id.point);
wheelIv = (ImageView) findViewById(R.id.main_wheel);
}
//控制灯圈动画的方法private void flashLights() {
Timer timer = new Timer();
TimerTask tt = new TimerTask() {
@Override public void run() {
// 向UI线程发送消息 mHandler.sendEmptyMessage(0);
}
}
;
// 每隔ONE_WHEEL_TIME毫秒运行tt对象的run方法 timer.schedule(tt, 0, ONE_WHEEL_TIME);
}
@Overridepublic boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu;
this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu);
return true;
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。